2022
DOI: 10.29303/jppipa.v8i5.1897
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Interactive Learning Multimedia: A Shortcut for Boosting Gen-Z’s Digital literacy in Science Classroom

Abstract: This study aims to develop interactive multimedia learning to sharpen Gen- Z’s digital literacy on the material of substance pressure. The method used is research and development with research instruments including multimedia validation sheets, digital literacy questionnaires, teachers’ response questionnaires, and Gen- Z response questionnaires. The research began with need analysis, then continued with the multimedia design stage. The multimedia design stage produces the first draft of multimedia and researc… Show more

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Cited by 5 publications
(5 citation statements)
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References 18 publications
(19 reference statements)
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“…Almost a half of sample (45%) hesitate about "how student activities outside of school is filled by academic-related matters". This can be influenced by generation Z students who tend to spend their free time traveling (Damanik et al, 2023), playing mobile game (Ankara & Baykal, 2022), sharing their contents about food and place in social media (Orea-Giner & Fusté-Forné, 2023) and also the habit of using gadget as their daily routine activities (Natsir et al, 2022) especially when they acquired learning loss experience during pandemic Covid-19 so they need to do every school activity in online (Parahita et al, 2023).…”
Section: Self-reliance and Generation Zmentioning
confidence: 99%
“…Almost a half of sample (45%) hesitate about "how student activities outside of school is filled by academic-related matters". This can be influenced by generation Z students who tend to spend their free time traveling (Damanik et al, 2023), playing mobile game (Ankara & Baykal, 2022), sharing their contents about food and place in social media (Orea-Giner & Fusté-Forné, 2023) and also the habit of using gadget as their daily routine activities (Natsir et al, 2022) especially when they acquired learning loss experience during pandemic Covid-19 so they need to do every school activity in online (Parahita et al, 2023).…”
Section: Self-reliance and Generation Zmentioning
confidence: 99%
“…The characteristic of Generation Z, being technologically literate, certainly makes them accustomed to using technology, such as social media, to connect with friends even without meeting them. Educators must apply technology in learning activities so students become focused and motivated to learn because they use interesting learning media (Fakhrudin et al, 2024;Natsir et al, 2022). This technology-based learning media can be developed in games because Gen Z is highly interested in playing games (Eva et al, 2022b;Fang et al, 2023;Perkins & Echeverry, 2022).…”
Section: • Visualization • Overlay Visualization • Research Trends Ba...mentioning
confidence: 99%
“…Meanwhile, based on the total dimension score, the critical thinking ability of new students reached 78.27%. Digital safety is the ability of students to maintain the security of personal data when doing activities in the digital space (Natsir et al, 2022). The important role of educators in maintaining students' internet safety in using digital technology (Manik, 2022).…”
Section: Security (E-safety)mentioning
confidence: 99%