2006 IEEE Symposium on Interactive Ray Tracing 2006
DOI: 10.1109/rt.2006.280222
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Interactive Isosurface Ray Tracing of Large Octree Volumes

Abstract: Figure 1: Large volume data ray-traced at 512 2 using octrees for compression and acceleration. From left to right: (1) LLNL Richtmyer-Meshkov instability field (shown at timestep 270, with an isovalue of 100). (2) Closer view of the previous scene. (3) Utah CSAFE heptane simulation (timestep 152, isovalue 42). Data is losslessly compressed into an octree volume to occupy less than one quarter the size of the original 3D array. Our approach permits storage of large data such as the LLNL simulation, and full se… Show more

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Cited by 52 publications
(56 citation statements)
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“…Knoll et al [1] implemented a single-ray traversal scheme for rendering compressed octree volume data. By employing one structure for both the min/max acceleration tree and the voxel data itself, the authors were able to render large volumes given limited main memory.…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
See 4 more Smart Citations
“…Knoll et al [1] implemented a single-ray traversal scheme for rendering compressed octree volume data. By employing one structure for both the min/max acceleration tree and the voxel data itself, the authors were able to render large volumes given limited main memory.…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
“…In this scenario, a coherent system may perform worse than a single-ray tracer. On scenes with poor coherence, coherent isosurface ray tracing using conservative 2x2 ray packets [20] has produced performance generally on par with a single-ray system [1].…”
Section: Ray Tracing Volumesmentioning
confidence: 99%
See 3 more Smart Citations