15th Pacific Conference on Computer Graphics and Applications (PG'07) 2007
DOI: 10.1109/pg.2007.37
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Interactive Global Illumination Using Implicit Visibility

Abstract: Rendering global illumination effects for dynamic scenes at interactive frame rates is a computationally challenging task. Much of the computation time needed is spent during visibility queries between individual scene elements, and it is almost illusive to update this information at realtime even for moderately complex scenes. In this paper, we propose a global illumination approach for dynamic scenes that runs at near-real-time frame rates on a single PC. Our method is inspired by the principles of hierarchi… Show more

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Cited by 19 publications
(18 citation statements)
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“…One such solution is to approximate indirect lighting reflected from surfaces as a set of virtual point lights (VPLs) [Keller 1997;Dachsbacher and Stamminger 2006;Ritschel et al 2008;Nichols and Wyman 2010;Thiedemann et al 2011]. Several methods [Dong et al 2007;Dachsbacher et al 2007;Crassin et al 2011] approximate global illumination using coarsescale solutions computed over a scene hierarchy. More recently, Kaplanyan et al [2010] approximated low frequency indirect illumination in dynamic scenes by computing light propagation over a 3D scene lattice.…”
Section: Related Workmentioning
confidence: 99%
“…One such solution is to approximate indirect lighting reflected from surfaces as a set of virtual point lights (VPLs) [Keller 1997;Dachsbacher and Stamminger 2006;Ritschel et al 2008;Nichols and Wyman 2010;Thiedemann et al 2011]. Several methods [Dong et al 2007;Dachsbacher et al 2007;Crassin et al 2011] approximate global illumination using coarsescale solutions computed over a scene hierarchy. More recently, Kaplanyan et al [2010] approximated low frequency indirect illumination in dynamic scenes by computing light propagation over a 3D scene lattice.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, variants of radiosity methods tailored for graphics hardware have also been introduced. Dong et al [2007] achieves interactive global illumination for small scenes, where visibility was evaluated directly on the hierarchical link mesh. Explicit visibility computations can be replaced by an iterative process using antiradiance [Dachsbacher et al 2007].…”
Section: Previous Workmentioning
confidence: 99%
“…This work requires a pre-processing step on the scene. The AVG can be used in conjunction with imperfect shadow maps as is mentioned in Section III-C. Hierarchial radiosity approaches have been used by Dong et al [12] who created a hierarchy of links between surface elements in the scene and used implicit visibility to evaluate this structure. Another approach, as proposed by Dachsbacher et al [13], is to use a technique similar to hierarchial radiosity, but that does not need visibility queries.…”
Section: Related Workmentioning
confidence: 99%