2020
DOI: 10.1109/lra.2020.2965078
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Interactive Gibson Benchmark: A Benchmark for Interactive Navigation in Cluttered Environments

Abstract: We present Interactive Gibson, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish a task. For example, the robot can move objects if needed in order to clear a path leading to the goal location. Our benchmark comprises two novel elements: 1) a new experimental setup, the Interactive Gibson Environment, which simulates high fidelity visuals of indoor scenes, and hig… Show more

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Cited by 153 publications
(134 citation statements)
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“…To increase complexity of the scene, we add a few open cabinets in which the target objects can be placed. We use iGibson [XSL*20] environment that provides 3D scans reconstructed from realistic indoor environments and a photorealistic renderer to generate vision inputs to the character. For physics simulation, we use PyBullet [CB17] to simulate the motion of abstract model and to check collision with the environment.…”
Section: Discussionmentioning
confidence: 99%
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“…To increase complexity of the scene, we add a few open cabinets in which the target objects can be placed. We use iGibson [XSL*20] environment that provides 3D scans reconstructed from realistic indoor environments and a photorealistic renderer to generate vision inputs to the character. For physics simulation, we use PyBullet [CB17] to simulate the motion of abstract model and to check collision with the environment.…”
Section: Discussionmentioning
confidence: 99%
“…Our method also utilizes the simulation tools developed by other researchers to train our virtual human in a realistic environment. Specifically, we used iGibson, which provides a suite of realistic indoor environments [XSL*20]. Unlike prior work in visual navigation that focus on agents moving in 2D or 2.5D spaces, e.g.…”
Section: Related Workmentioning
confidence: 99%
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“…4), we create five realistic multi-stage simulated household kitchen tasks and collect a large-scale multi-user demonstration dataset. We design the simulated tasks in a realistic kitchen environment using PyBullet [60] and the iGibson [61,62] framework with a Fetch [63] robot that must manipulate a bowl. Across all tasks, the robot's initial pose and bowl location is randomized between episodes.…”
Section: Simulated Kitchen Datasetmentioning
confidence: 99%
“…Our benchmark relies on two recent 3D building scan datasets, Matterport3D (M3D) [10] and GibsonV2 (GV2) [11], using modern synthesis to produce high quality spherical panoramas coupled with depth maps. Sample images can be found in Figure 2.…”
Section: The Pano3d Datasetmentioning
confidence: 99%