1999
DOI: 10.1007/s005300050109
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Interactive environments for music and multimedia

Abstract: Multimodal Environments (MEs) are systems capable of establishing creative, multimodal user interaction by exhibiting real-time adaptive behaviour. In a typical scenario, one or more users are immersed in an environment allowing them to communicate by means of full-body movement, singing or playing. Users get feedback from the environment in real time in terms of sound, music, visual media, and actuators, i.e. movement of semi-autonomous mobile systems including mobile scenography, on-stage robots behaving as … Show more

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Cited by 37 publications
(12 citation statements)
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References 18 publications
(16 reference statements)
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“…As for music listening, Camurri [25] proposed an early pioneering system where the user full-body rhythmic movements were analysed in real-time and compared with the beat of a song (extracted from the MIDI music signal). In the game Ghost In The Cave [26], two groups of users compete to collaboratively communicate emotions by full-body movement and singing voice, in order to achieve the goals of the game.…”
Section: Eai Endorsed Transactions Onmentioning
confidence: 99%
“…As for music listening, Camurri [25] proposed an early pioneering system where the user full-body rhythmic movements were analysed in real-time and compared with the beat of a song (extracted from the MIDI music signal). In the game Ghost In The Cave [26], two groups of users compete to collaboratively communicate emotions by full-body movement and singing voice, in order to achieve the goals of the game.…”
Section: Eai Endorsed Transactions Onmentioning
confidence: 99%
“…This presents a challenge, because playing an instrument typically necessitates years of practice. Building on previous work with adaptive instrument design [5,16,19], we present a novel digital instrument featuring an adaptive interface that facilitates music creation. Our adaptive instrument enables non-musicians and musicians alike to experience the act of music improvisation, which acts as a prime to improve performance on a subsequent creative task.…”
Section: Introductionmentioning
confidence: 99%
“…Exploring adaptive instruments and instruments that interact intelligently with the user is an established area of research [5,16,19]. Many developments in this area have enabled expert users to express musical ideas that were hitherto out of reach, but this does not necessarily assist individuals who are not music experts.…”
Section: Introductionmentioning
confidence: 99%
“…Main research directions include (i) multimodal analysis and classification of expressive gestures in musical signals and human movement, (ii) real-time generation and post-processing of audio and visual content depending on the output of the analysis, (iii) study of the interaction mechanisms and mapping strategies enabling the results of the (multimodal) analysis to be employed (transformed) in the process of automatic generation of audio and visual content, and possibly of behavior of mobile robots (e.g. a moving scenery on stage, a robot for museums) [2,3,4].…”
Section: Introductionmentioning
confidence: 99%