2020 IEEE Global Conference on Artificial Intelligence and Internet of Things (GCAIoT) 2020
DOI: 10.1109/gcaiot51063.2020.9345890
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Interactive Digital Twins Framework for Asset Management Through Internet

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Cited by 10 publications
(7 citation statements)
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References 27 publications
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“…Visualization can be referred to as DTP in the creation phase, while monitoring can be referred to DTI in the operating and maintenance phase. Monitoring and visualization can be realized with instrumentation such as dashboards (Lee et al 2021;Felemban et al 2021;Granelli et al 2021;Lin and Low 2020), custom user interfaces (Xu et al 2021;Viola and Chen 2020;Leinonen et al 2019) or game engines (Lee et al 2021;Abdallah et al 2020;Sharotry et al 2020;Negrin et al 2021;Pereira and Ellman 2020;Eyre et al 2018;Kong et al 2020;Zhifeng et al 2021;Leskovsky et al 2020;Li et al 2021a;Fan et al 2021), and requires that the thing being monitored provides a data stream, e.g., from sensors. The data stream may be real-time, near real-time or historical.…”
Section: Purposesmentioning
confidence: 99%
“…Visualization can be referred to as DTP in the creation phase, while monitoring can be referred to DTI in the operating and maintenance phase. Monitoring and visualization can be realized with instrumentation such as dashboards (Lee et al 2021;Felemban et al 2021;Granelli et al 2021;Lin and Low 2020), custom user interfaces (Xu et al 2021;Viola and Chen 2020;Leinonen et al 2019) or game engines (Lee et al 2021;Abdallah et al 2020;Sharotry et al 2020;Negrin et al 2021;Pereira and Ellman 2020;Eyre et al 2018;Kong et al 2020;Zhifeng et al 2021;Leskovsky et al 2020;Li et al 2021a;Fan et al 2021), and requires that the thing being monitored provides a data stream, e.g., from sensors. The data stream may be real-time, near real-time or historical.…”
Section: Purposesmentioning
confidence: 99%
“…Unity and Unreal Engine are similar in many ways, however, the significant difference is that the Unreal Engine has a higher-quality physical environment imitation and focuses more on the environment and world-building. Not only industries but also academia has also applied game engines for the digital twin development in numerous applications, e.g., (Abdallah et al 2022;Eyre et al 2018;Kong et al 2020;Lee et al 2021;Leskovsk. 2020;Negrin et al 2021;Pereira and Ellman 2020;Rolle et al 2021;Shahsavari et al 2021;Sharotry et al 2020;Talkhestani et al 2019).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Also, it helps end-users to use the system quickly. Kong et al (2020) presented a digital twin with a DT framework with a Husky A200 and UR5 robotic manipulator in real-time for the manipulator's position and joint angle changes.…”
Section: Husky A200mentioning
confidence: 99%