2019
DOI: 10.1177/0735633119839177
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Interactive Computing Technology in Anti-Bullying Education: The Effects of Conversation-Bot’s Role on K-12 Students’ Attitude Change Toward Bullying Problems

Abstract: The aim of this study was to examine the effects of an anti-bullying activity that utilizes conversational virtual agents (called conversation-bots or chatbots) on students’ attitudes toward bullying problems. An experimental pre- or posttest design with a three-group setting was used. Eighty-nine fifth-grade students were assigned to one of three groups: Conversation with a virtual agent of (a) bully’s role, (b) victim’s role, and (c) teacher’s role. All agents are conversation-bots designed to support learne… Show more

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Cited by 33 publications
(12 citation statements)
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References 37 publications
(59 reference statements)
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“…However, use of Internet and digital solutions by youth is increasing worldwide, providing cost-effective opportunities for reaching this population with the delivery of self-help educational programs. Also, recent studies support our findings, showing that digital interventions based on chatbots or videogames can be highly engaging, improve well-being, and reduce stress for this population and for nonclinical populations [19][20][21].…”
Section: Principal Findingssupporting
confidence: 88%
“…However, use of Internet and digital solutions by youth is increasing worldwide, providing cost-effective opportunities for reaching this population with the delivery of self-help educational programs. Also, recent studies support our findings, showing that digital interventions based on chatbots or videogames can be highly engaging, improve well-being, and reduce stress for this population and for nonclinical populations [19][20][21].…”
Section: Principal Findingssupporting
confidence: 88%
“…Previous research on preventing, addressing, and mitigating bullying in children's lives includes a wide range of technologies and apps, designed by adults: from online lessons to various platforms (Rubin-Vaughan et al, 2011;Timmons-Mitchell et al, 2016;Sánchez and Chamucero, 2017;Nicolaidou and Venizelou, 2020) chatbots (Young Oh et al, 2020), virtual storytelling apps (Hall et al, 2006(Hall et al, , 2009Enz et al, 2008;Watson et al, 2010;Vannini et al, 2011), and games (Raminhos et al, 2015;Calvo-Morata et al, 2019;Kolić-Vehovec et al, 2020;Paracha et al, 2020). Online learning applications are a popular mechanism to raise awareness, educate, and impart skills to children on how to manage their everyday experiences.…”
Section: Applications For Preventing and Addressing Bullyingmentioning
confidence: 99%
“…There are some limitations to the present study. First, teachers' influences on students' attitudes toward bullying were neglected, while it should be examined as teachers making significant differences in students' anti‐bullying attitudes (Young Oh et al, 2020). Second, cross‐sectional data was used in the present study, so causal relationships between independent and outcome variables could not be identified.…”
Section: Discussionmentioning
confidence: 99%