2012
DOI: 10.1016/j.compedu.2012.03.001
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Interactive augmented reality system for enhancing library instruction in elementary schools

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Cited by 255 publications
(164 citation statements)
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References 36 publications
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“…In our work, the main aspect to check was the learning outcomes. Reviewing previous work, comparing new methods with traditional methods seems to be a common technique (Randel et al, 1992;Rosas et al, 2003;Ebner and Holzinger, 2007;Telner et al, 2010;Yang, 2012;Chen and Tsai, 2012). Following this trend, we compared our proposal with traditional games.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In our work, the main aspect to check was the learning outcomes. Reviewing previous work, comparing new methods with traditional methods seems to be a common technique (Randel et al, 1992;Rosas et al, 2003;Ebner and Holzinger, 2007;Telner et al, 2010;Yang, 2012;Chen and Tsai, 2012). Following this trend, we compared our proposal with traditional games.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
“…No significant differences were found with regard to academic achievement. Chen and Tsai (2012) developed an augmented reality library instruction system (ARLIS) to teach users how to use library resources effectively. ARLIS integrated Augmented Reality (AR) and interactive 3D technologies, providing a library instruction mode in a real library environment.…”
Section: New Methods Vs Traditional Methodsmentioning
confidence: 99%
“…This leads to create richer environments for learning, since the student is introduced into an immersive, enveloping context for training where no discrimination is made between the authentic and the real, and more information becomes available (Chen & Tsai, 2012;Dalgarno & Lee, 2010;Dunleavy, Dede, & Mitchell, 2009;Squire & Klopfer, 2007).…”
Section: Educational Applications Of Augmented Realitymentioning
confidence: 99%
“…AR uses a calculated field position and camera angle to impose a layer of virtual objects over the real-world background [31]. Learners can immerse themselves in the combined virtual and real-world scenes as well as interact with the virtual objects and access relevant information [32].…”
Section: E Augmented Reality(ar)mentioning
confidence: 99%