2021
DOI: 10.1101/2021.06.20.449180
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Interactions between sensory prediction error and task error during implicit motor learning

Abstract: While sensory-prediction error (SPE), the difference between predicted and actual sensory feedback, is recognized as the primary signal that drives implicit motor recalibration, recent studies have shown that task error (TE), the difference between sensory feedback and the movement goal, also plays a modulatory role. To systematically examine how SPE and TE collectively shape implicit recalibration, we performed a series of visuomotor learning experiments, introducing perturbations that varied the size of TE u… Show more

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Cited by 21 publications
(37 citation statements)
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References 72 publications
(132 reference statements)
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“…Second, whereas in-lab tasks typically focus on isolating and dissociating one learning mechanism from another (Pellizzer and Georgopoulos, 1993;Hegele and Heuer, 2010;Nikooyan and Ahmed, 2015;Morehead et al, 2017;Kim et al, 2018;Leow et al, 2018;Tsay et al, , 2021aAvraham et al, 2021), our task lies on the opposite end of the spectrum, where a wide range of learning processes are likely involved. For instance, cognitive strategies related to how to play the game (e.g., planning sequences of movements), motor adaptation (recalibrating movements with respect to mouse sensitivity), and skill learning (i.e., increasing the speed of both wrist and finger motions without sacrificing accuracy) all contribute to success in the game.…”
Section: Discussionmentioning
confidence: 99%
“…Second, whereas in-lab tasks typically focus on isolating and dissociating one learning mechanism from another (Pellizzer and Georgopoulos, 1993;Hegele and Heuer, 2010;Nikooyan and Ahmed, 2015;Morehead et al, 2017;Kim et al, 2018;Leow et al, 2018;Tsay et al, , 2021aAvraham et al, 2021), our task lies on the opposite end of the spectrum, where a wide range of learning processes are likely involved. For instance, cognitive strategies related to how to play the game (e.g., planning sequences of movements), motor adaptation (recalibrating movements with respect to mouse sensitivity), and skill learning (i.e., increasing the speed of both wrist and finger motions without sacrificing accuracy) all contribute to success in the game.…”
Section: Discussionmentioning
confidence: 99%
“…Design of the in-person study (Tsay, Haith, et al, 2021): Participants (n = 12) performed reaching movements to the 90º target (straight ahead). There were 100 baseline reaching trials with veridical feedback.…”
Section: Experiments 3: Adaptation In Response To Variable Non-contingent Rotated Visual Feedbackmentioning
confidence: 99%
“…Following the in-person method used in Tsay et al ( 2021) (Tsay, Haith, Ivry, & Kim, 2021), we varied the size of the noncontingent clamped feedback across trials. Each participant was exposed to a set of eight rotation sizes between 0 -60°, with four of these involving clockwise rotations and the other four involving counterclockwise rotations of the same size.…”
Section: Experiments 3: Adaptation In Response To Variable Non-contingent Rotated Visual Feedbackmentioning
confidence: 99%
“…Second, whereas in-lab tasks typically focus on isolating and dissociating one learning mechanism from another (Avraham et al, 2021;Hegele & Heuer, 2010;Kim et al, 2018;Leow et al, 2018;Morehead et al, 2017;Nikooyan & Ahmed, 2015;Pellizzer & Georgopoulos, 1993;Tsay, Haith, et al, 2021;, our task lies on the opposite end of the spectrum, where a wide range of learning processes are likely involved. For instance, cognitive strategies related to how to play the game (e.g., planning sequences of movements), motor adaptation (recalibrating movements with respect to mouse sensitivity), and skill learning (i.e., increasing the speed of both wrist and finger motions without sacrificing accuracy) all contribute to success in the game.…”
Section: Discussionmentioning
confidence: 99%