2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH) 2012
DOI: 10.1109/ismar-amh.2012.6483986
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Interactions and systems for augmenting a live dance performance

Abstract: The context of this work is to develop, adapt and integrate augmented reality related tools to enhance the emotion involved in cultural performances. Part of the work was dedicated to augmenting a stage in a live performance, with dance as an application case. In this paper, we present a milestone of this work, an augmented dance show that brings together several tools and technologies that were developed over the project's lifetime. This is the result of mixing an artistic process with scientific research and… Show more

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Cited by 16 publications
(4 citation statements)
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“…Por último, el sistema propuesto es adaptable a las preferencias del artista. Por lo cual este proyecto propone como resultado final un sistema integrado e interactivo para aumentar la interacción en vivo (Clay, 2012).…”
Section: Recursos Tecnológicos De La Puesta En Escenaunclassified
“…Por último, el sistema propuesto es adaptable a las preferencias del artista. Por lo cual este proyecto propone como resultado final un sistema integrado e interactivo para aumentar la interacción en vivo (Clay, 2012).…”
Section: Recursos Tecnológicos De La Puesta En Escenaunclassified
“…The use of augmented reality strategies to augment the expressive control of the performers in a performance context has shown to be an effective strategy to engage the audience and performers [7]. The work of Myron Krueger in the 70s with computer vision, silhouette extraction, responsive environments and interactivity with digital realities defined the vocabulary of human interaction with virtual worlds.…”
Section: Immersive Spaces In Performancementioning
confidence: 99%
“…In [22], AR is used to present virtual dancer as an instructor or a dance partner and enables user to see their body movements as an external observer. Clay et al [23] adapted and integrated AR related tools to enhance the emotion involved in cultural performances. As a part of work, stage in a live performance was augmented, and dance was an application case.…”
Section: Introductionmentioning
confidence: 99%