Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2006
DOI: 10.1145/1178823.1178856
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Interaction techniques for musical performance with tabletop tangible interfaces

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Cited by 61 publications
(21 citation statements)
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“…It is a level of communication quite different from the ones used in digital media, for it does not need any representation to be understood (such as words or images). There are several research projects in the area of collaborative music, but they differ from Iztmo in many aspects, like in the presence of a visual language [1], [3], [4], [5] and in the fact that users are at a same real place [1], [2], [4]. The real presence of users is, again, a form of visual communication.…”
Section: Resultsmentioning
confidence: 99%
“…It is a level of communication quite different from the ones used in digital media, for it does not need any representation to be understood (such as words or images). There are several research projects in the area of collaborative music, but they differ from Iztmo in many aspects, like in the presence of a visual language [1], [3], [4], [5] and in the fact that users are at a same real place [1], [2], [4]. The real presence of users is, again, a form of visual communication.…”
Section: Resultsmentioning
confidence: 99%
“…al describe a series of interaction techniques for the exploration and selection of items [16]. These techniques primarily consist of an approach based on two-handed interaction via pucks, one of which represents the item to be modified and the other is the modifier.…”
Section: Related Workmentioning
confidence: 99%
“…For example big size touch screens such as used in tabletop computing could be considered as type of motion capture devices as they have the capability of tracking the position of the body part in contact with the screen (typically the fingers) [e.g. 14,15,7].…”
Section: Capturing Motion Datamentioning
confidence: 99%