Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques 2000
DOI: 10.1145/347642.347664
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Interaction relabelling and extreme characters

Abstract: Aesthetics and interaction are interwoven concepts, rather than separate entities. An aesthetics of interaction must consider richness in appearance, actions, and role. Moving beyond a narrow focus on usability in this way requires new methods for understanding design possibilities. Here we describe two: interaction relabelling, in which possible interactions with a known mechanical device are mapped to the functions of an electronic device to be designed; and extreme characters, in which fictional users with … Show more

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Cited by 175 publications
(28 citation statements)
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“…To teach the students to design solutions which allow for more expressive actions and feedback about these actions, we had them experiment with a new method, called 'Interaction relabelling' [3]. We asked them to pretend that the given product e.g.…”
Section: Expressive Action Resulting In Expressive Feedbackmentioning
confidence: 99%
“…To teach the students to design solutions which allow for more expressive actions and feedback about these actions, we had them experiment with a new method, called 'Interaction relabelling' [3]. We asked them to pretend that the given product e.g.…”
Section: Expressive Action Resulting In Expressive Feedbackmentioning
confidence: 99%
“…Playthings and play equipment can stimulate divergent thinking, which in turn can positively affect creativity (Susa & Benedict, 1994). Also, artifacts different from those that will comprise the final design are useful in triggering unconventional thinking, which can result in novel design aspects, such as functionalities (Djajadiningrat, Gaver, & Frens, 2000). In addition, a demarcated play/design area was drawn with the placement of the play artifacts.…”
Section: Play and Playfulness As A Design Methodsmentioning
confidence: 99%
“…The academic discussion about personas has to a large degree been about how engaging the personas are. Djajadiningrat et al (2000) series of workshops, with many stakeholders. A challenge in collaborative design is to organise the work so that it becomes meaningful to all participants (Ehn 1988).…”
Section: Personasmentioning
confidence: 99%