2019 International Conference on Robotics and Automation (ICRA) 2019
DOI: 10.1109/icra.2019.8793721
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Interaction-Aware Multi-Agent Reinforcement Learning for Mobile Agents with Individual Goals

Abstract: In a multi-agent setting, the optimal policy of a single agent is largely dependent on the behavior of other agents. We investigate the problem of multi-agent reinforcement learning, focusing on decentralized learning in non-stationary domains for mobile robot navigation. We identify a cause for the difficulty in training non-stationary policies: mutual adaptation to sub-optimal behaviors, and we use this to motivate a curriculum-based strategy for learning interactive policies. The curriculum has two stages. … Show more

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Cited by 11 publications
(6 citation statements)
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References 24 publications
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“…A Markov game (MG) is also used for modeling interaction scenarios. According to whether agents have the same importance, methods can be categorized into three groups: 1) equal importance [157,168,169], 2) one vs. others [170], and 3) proactivepassive pair [171].…”
Section: ) Interaction Modelingmentioning
confidence: 99%
“…A Markov game (MG) is also used for modeling interaction scenarios. According to whether agents have the same importance, methods can be categorized into three groups: 1) equal importance [157,168,169], 2) one vs. others [170], and 3) proactivepassive pair [171].…”
Section: ) Interaction Modelingmentioning
confidence: 99%
“…Chen et al [22] investigate the application of different model-free reinforcement learning approaches on urban driving scenarios. Mohseni-Kabir et al [4] use multi-agent reinforcement learning to model the interactions between different drivers. Isele et al [3] explore the use of deep Q learning [23] on the intersection scenario with an emphasis on occluded vehicles.…”
Section: Related Workmentioning
confidence: 99%
“…Deep reinforcement learning (DRL) has shown promising performance on various control and decision making tasks including robotics [1], games [2], and autonomous driving [3], [4]. Compared with traditional rule-based [5], [6] or optimization-based approaches [7], [8] to autonomous driving, DRL methods have the potential for better scalability and generalization in complex scenarios that require observing subtle changes in behavior and executing complex interactions with other agents [9]- [11].…”
Section: Introductionmentioning
confidence: 99%
“…Training in simulation rarely transfers [14], [15]. And transfer is likely to be worse in the case of stochastic games which are known to stereotype to the behavior of the agents they are trained against [16], [17], [18]. Working with the game trees directly produces interpretable decisions which are better suited to safety guarantees, and ease the debugging of undesirable behavior.…”
Section: Davidmentioning
confidence: 99%