2009 8th IEEE International Symposium on Mixed and Augmented Reality 2009
DOI: 10.1109/ismar.2009.5336500
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Interaction and presentation techniques for shake menus in tangible augmented reality

Abstract: Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shak… Show more

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Cited by 59 publications
(37 citation statements)
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References 32 publications
(31 reference statements)
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“…AR interfaces supplement the real world with virtual (computergenerated) objects that appear to coexist in the same space as the real world [3]. With AR interfaces, users can contextualize digital information in the physical world [12], leveraging real-world physics, as well as their bodily and environmental awareness in the interactions. Moreover, for multiple users, AR enables them to view a hybrid space from their own perspective, while leveraging their verbal and nonverbal cues for face-to-face or remote collaboration [11,41].…”
Section: Ar Interface and Har Gamesmentioning
confidence: 99%
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“…AR interfaces supplement the real world with virtual (computergenerated) objects that appear to coexist in the same space as the real world [3]. With AR interfaces, users can contextualize digital information in the physical world [12], leveraging real-world physics, as well as their bodily and environmental awareness in the interactions. Moreover, for multiple users, AR enables them to view a hybrid space from their own perspective, while leveraging their verbal and nonverbal cues for face-to-face or remote collaboration [11,41].…”
Section: Ar Interface and Har Gamesmentioning
confidence: 99%
“…Examples: With a HAR interface, a player can visually situate [12] the digital characters in a physical world. As shown in the EyePet trailer (Figure 10 (left)), a player brings his EyePet outdoors and puts it on the swing.…”
Section: Living Creaturesmentioning
confidence: 99%
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“…Instead, we report in this paper on a shake-based method to allow users to temporarily perform actions on a system control level. Shaking gestures have already been used in other AR-based contexts, most recently by White et al [23,22] to activate and deactivate menus. In contrast to our shake-based toggling through several options, White et al use shaking only to pop up a menu.…”
Section: Approaches Using Fast User Interaction (Shaking)mentioning
confidence: 99%
“…White et al have presented at technique for recognizing a shake gesture by following the path of the tracked marker and transforming it into as sequence of directional units (up, down, left, right, front, back) [22]. They parse the directional information.…”
Section: Approaches Using Fast User Interaction (Shaking)mentioning
confidence: 99%