2018
DOI: 10.1088/1757-899x/364/1/012038
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Interaction and Information Communication in Virtual Museums

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Cited by 4 publications
(4 citation statements)
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“…Previous works have shown that the need for custom interaction mechanisms in virtual museums [3] is not satisfied by the available tools and services [5]. In addition, these services are not able to provide flexible data models that could adapt to the needs of specific projects [4].…”
Section: Motivationmentioning
confidence: 99%
See 1 more Smart Citation
“…Previous works have shown that the need for custom interaction mechanisms in virtual museums [3] is not satisfied by the available tools and services [5]. In addition, these services are not able to provide flexible data models that could adapt to the needs of specific projects [4].…”
Section: Motivationmentioning
confidence: 99%
“…Despite the growing interest on virtual museum exhibitions and the availability of easy-to-use platforms it appears that these solutions are not able to support custom interactions [3,5]. Given the aforementioned, the need for a framework that can support custom virtual museum exhibitions arises and its design and implementation characteristics are briefly presented here.…”
Section: Introductionmentioning
confidence: 99%
“…E., Roumeliotis, 2018;Fanini et al, 2019;Agnello et al, 2019) also allowing an understanding of the timeline (Kersten et al, 2017). All the cited experimentations of VM are valuable examples of how the concept idea is devoted to augment the educational engagement of the visitor, proposing stimulating forms of storytelling in an immersive and interactive environment (Pietroni et al, 2018;Latos et al, 2018). Furthermore, often these VM prototypes are oriented towards a Serious Game approach with a balanced presence of three components: educational, simulative and playful.…”
Section: Related Workmentioning
confidence: 99%
“…Virtual museums' lack of usability is commonly attributed to non-comprehensible or too complicated navigation techniques being used [3]. Regarding navigation in virtual environments, users can face disorientation problems, loss of overview and difficulty relocating previously visited locations [4].…”
Section: Introductionmentioning
confidence: 99%