2014 IEEE International Symposium on Safety, Security, and Rescue Robotics (2014) 2014
DOI: 10.1109/ssrr.2014.7017654
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Interacting with a virtual Destroyed Environment constructed from real disaster data

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Cited by 9 publications
(7 citation statements)
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“…The first step involves scanning the IED in a process we call the model creation pipeline (MCP). In contrast to the high fidelity point cloud framework described in our previous work [7][8], this process utilizes open source projects, Slicer 3D [26], Blender [27] and Aperio [6] to convert Digital Imaging and Communications in Medicine (DICOM) data into separate mesh models as object files compatible with game engines such as Unity [28] or Unreal [29] for interactive 3D simulation. This MCP allows for the ability to inject arbitrary real models into a game engine and reason about them.…”
Section: Methodsmentioning
confidence: 99%
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“…The first step involves scanning the IED in a process we call the model creation pipeline (MCP). In contrast to the high fidelity point cloud framework described in our previous work [7][8], this process utilizes open source projects, Slicer 3D [26], Blender [27] and Aperio [6] to convert Digital Imaging and Communications in Medicine (DICOM) data into separate mesh models as object files compatible with game engines such as Unity [28] or Unreal [29] for interactive 3D simulation. This MCP allows for the ability to inject arbitrary real models into a game engine and reason about them.…”
Section: Methodsmentioning
confidence: 99%
“…Figure 2 depicts the generalized overview of our pipeline. This work stems from our previous research in which we use data collected from an Unmanned Aerial Vehicle (UAV) fitted with an RGB-D sensor to create a high fidelity 3D point cloud model of scanned rubble terrain [7] and inject it into another serious game. Our previous work, in this broad area, focused on timesensitive operations with technology that can be applied to support USAR operations [7][8][9].…”
Section: Introductionmentioning
confidence: 99%
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“…The next publication pertinent to this research done through CPS is by the same group of researchers. Interacting with a virtual Destroyed Environment Constructed From Real Disaster Data delves into reconstructing destroyed and disaster environments in virtual reality [21]. This task is done in a timely manner so that engineers and emergency responders can survey the environment for direct pathways to victims before they risk their own lives going through the rubble.…”
Section: Responsementioning
confidence: 99%
“…-Methodology for repurposing medical imaging for IED model creation: An augmented approach to producing relevant 3D models through the use of Digital Imaging and Communications in Medicine (DICOM) data captured using Magnetic Resonance Imaging (MRI) technology. In contrast to the high-fidelity point cloud framework described in our previous work [8], [9], this process utilizes open source projects, Slicer 3D [10], Blender [11] and Aperio [12] to convert DICOM data into separate mesh models as object files compatible with game engines such as Unity [13] and Unreal [14] for interactive 3D simulation. This system allows for the ability to inject arbitrary real models into a game engine and reason about them.…”
Section: Contributionsmentioning
confidence: 99%