2000
DOI: 10.1073/pnas.97.8.4404
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Intentionality detection and “mindreading”: Why does game form matter?

Abstract: , we find consistent differences in behavior between the normal and extensive forms. In particular, we observe attempts to cooperate, and in some treatments we observe the achievement of cooperation, occurring more frequently in the extensive form. Cooperation in this context requires reciprocity, which is more difficult to achieve by means of intentionality detection in the normal as opposed to the extensive form games we study. Our objective is to study behavior in the normal form representation of one of tw… Show more

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Cited by 126 publications
(43 citation statements)
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“…Activity in the medial PFC has repeatedly been observed during other social-cognitive tasks that require participants to understand the mental states of other people, such as judging whether a historical figure would understand the use of various objects (Goel et al, 1995), understanding stories involving deception and pretense (Fletcher et al, 1995), making inferences about the mental states of characters in cartoons or stories (Gallagher et al, 2000), and playing interactive games that require secondguessing one's opponent (McCabe et al, 2000;Gallagher et al, 2002). Likewise, studies of neuropsychological patients with damage to the medial PFC have suggested specific social-cognitive deficits, including inappropriate social behavior and a lack of social awareness (Damasio, 1994;Bozeat et al, 2000;Gregory et al, 2002;Rankin et al, 2003;Salmon et al, 2003).…”
Section: Discussionmentioning
confidence: 99%
“…Activity in the medial PFC has repeatedly been observed during other social-cognitive tasks that require participants to understand the mental states of other people, such as judging whether a historical figure would understand the use of various objects (Goel et al, 1995), understanding stories involving deception and pretense (Fletcher et al, 1995), making inferences about the mental states of characters in cartoons or stories (Gallagher et al, 2000), and playing interactive games that require secondguessing one's opponent (McCabe et al, 2000;Gallagher et al, 2002). Likewise, studies of neuropsychological patients with damage to the medial PFC have suggested specific social-cognitive deficits, including inappropriate social behavior and a lack of social awareness (Damasio, 1994;Bozeat et al, 2000;Gregory et al, 2002;Rankin et al, 2003;Salmon et al, 2003).…”
Section: Discussionmentioning
confidence: 99%
“…However, if systems with different functions-and, therefore, computations-are deployed in a context-dependent way, then consistency might not be observed because different systems will embody different preferences. For example, the exact same game (from a mathematical standpoint) is played differently if it is presented as a grid as opposed to a tree structure (Rapoport, 1997;Schelling, 1960;Schotter, Weigelt, & Wilson, 1994), possibly because the latter format recruits one's "theory of mind" (Baron-Cohen, 1995) to a greater extent than the former (McCabe, Smith, & LePore, 2000). In a similar manner, in the context of choices among gambles, people have been shown to violate transitivity, preferring A to B and B to C, but also C to A (Tversky, 1969), possibly because different pairs of choices activate different evaluative systems.…”
Section: Motivation Self-interest and Preferencesmentioning
confidence: 99%
“…This experimental work has also revealed, however, that subjects' behavior is sensitive to the framing of social interactions in the laboratory. Small differences in the description or procedures of games may cue subjects to follow very different norms, with large consequences for observed behavior (McCabe et al, 1998;Hoffman et al, 1994Hoffman et al, , 1996Eckel and Grossman, 1996;Carpenter, 2002).…”
Section: Introductionmentioning
confidence: 99%