2023
DOI: 10.1109/thms.2023.3239648
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Intent Prediction in Human–Human Interactions

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Cited by 2 publications
(40 citation statements)
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References 26 publications
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“…State trajectories can be mathematically modeled using appropriate stochastic processes. Trajectory modeling with destination information and intent inference has diverse applications in fields such as air/ground traffic [22], [23], missile systems [24], and human-machine interaction [25]. Various methods for trajectory modeling, prediction, and intent inference have been proposed [26]- [28].…”
Section: Several Key Results Have Been Achieved In the Context Of Linearmentioning
confidence: 99%
“…State trajectories can be mathematically modeled using appropriate stochastic processes. Trajectory modeling with destination information and intent inference has diverse applications in fields such as air/ground traffic [22], [23], missile systems [24], and human-machine interaction [25]. Various methods for trajectory modeling, prediction, and intent inference have been proposed [26]- [28].…”
Section: Several Key Results Have Been Achieved In the Context Of Linearmentioning
confidence: 99%
“…Unlike large AI models, the proposed models actively and selectively sample their environment, which allows them to be efficient in terms of model size (number of trainable parameters), data size (number of skeleton joints sampled at each glimpse on average), and training time. On comparing the proposed models (say, M2 and M3) with that in [ 11 ] (say, M1), our findings are as follows: The efficiency, and generation and classification accuracy on benchmark datasets of the three models (M1, M2, M3) are analyzed in both FP and TP environments. M1 yields the highest classification accuracy, followed closely by M2.…”
Section: Introductionmentioning
confidence: 95%
“…Models for two-person interaction generation (e.g., [ 11 , 15 , 29 , 40 ]), reaction generation (e.g., [ 28 , 30 , 41 , 42 ]), and two-person interaction recognition (e.g., [ 11 , 32 , 34 , 35 , 37 , 38 , 39 ]) using 3D skeletal data have been widely reported in the artificial intelligence (AI) and machine learning (ML) literature. Interaction generation is more challenging than reaction generation as the former requires generating the interaction sequence of both skeletons, while the latter requires generating the reaction sequence of one skeleton given the action sequence of the other.…”
Section: Related Workmentioning
confidence: 99%
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