2019
DOI: 10.1177/1363461519844356
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Intensive online videogame involvement: A new global idiom of wellness and distress

Abstract: Extending classic anthropological “idioms of distress” research, we argue that intensive online videogame involvement is better conceptualized as a new global idiom, not only of distress but also of wellness, especially for emerging adults (late teens through the 20s). Drawing on cognitive anthropological cultural domain interviews conducted with a small sample of U.S. gamers ( N = 26 free-list and 34 pile-sort respondents) (Study 1) and a large sample of survey data on gaming experience ( N = 3629) (Study 2),… Show more

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Cited by 33 publications
(33 citation statements)
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References 60 publications
(96 reference statements)
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“…This finding is supported by the results of a research in which internet addiction, which is one of the negative consequences of excessive internet use, is found to be related to loneliness (Kuss et al, 2014). Those findings also suggested the importance of loneliness and social isolation in addictive and problematic gaming, which echoed a now substantial body of literature (Kim et al, 2009;Nowland et al, 2017;Snodgrass et al, 2018). The findings of this study are supported by the findings that show social media platforms can reduce the loneliness of users (Pittman and Reich, 2016).…”
Section: Conclusion and Discussionsupporting
confidence: 82%
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“…This finding is supported by the results of a research in which internet addiction, which is one of the negative consequences of excessive internet use, is found to be related to loneliness (Kuss et al, 2014). Those findings also suggested the importance of loneliness and social isolation in addictive and problematic gaming, which echoed a now substantial body of literature (Kim et al, 2009;Nowland et al, 2017;Snodgrass et al, 2018). The findings of this study are supported by the findings that show social media platforms can reduce the loneliness of users (Pittman and Reich, 2016).…”
Section: Conclusion and Discussionsupporting
confidence: 82%
“…Therefore, high levels of perceived online social support may lead to excessive internet use (Hardie and Tee, 2007). These findings show that gaming-related distress can be experienced by the internet gamers' experiences of loneliness (Kim et al, 2009;Nowland et al, 2017;Snodgrass et al, 2018). In online environments, that especially adolescents feel social pressure to actively participate in peer activities (Turel and Osatuyi, 2017) can be considered as a way to deal with loneliness.…”
Section: Conclusion and Discussionmentioning
confidence: 83%
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“…Recently, the attention in idioms in health research has expanded to include ''idioms of wellness'' or ''resilience,'' spurred, no doubt, by the move towards a strengths-based anthropology and therapeutics (Eggerman & Panter-Brick, 2010). This new focus is illustrated by three articles in this issue (Cassaniti, 2019;Kim, Kaiser, Bosire, Shabazian, & Mendenhall, 2019;Snodgrass, Dengah, Polzer, & Else, 2019). This kind of idiom is defined as expressions of commitments, capacities, and positive states that signal the good life and the ability to cope (Snodgrass et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Based on both the literature cited above and our earlier EFA findings, we anticipate, for example, that we will confirm that North American and Chinese “addiction” experiences will be shaped by particularly strong achievement motivations and also the experience of loneliness, in ways that we don't see as much in Europe. Further, based on anthropological work by Kleinman and others, we expect to again see in China in this confirmatory factor analysis distinctive experience clusters related to feeling psychosomatically “drained,” which would differ from North American and European idioms for expressing mental and other forms of distress ( Snodgrass, Dengah, Polzer, & Else, 2018 ). Such results would, if identified, point simultaneously to important cultural similarities—in the four identified dimensions and their key item components—and also differences—in the way, for example, each region's secondary factors or dimensions might relate somewhat differently to experiences related to achievement, loneliness, and distinctive psychosomatic states.…”
Section: Introductionmentioning
confidence: 58%