2009 International Asia Conference on Informatics in Control, Automation and Robotics 2009
DOI: 10.1109/car.2009.38
|View full text |Cite
|
Sign up to set email alerts
|

Intelligent Vehicle Simulation and Debugging Environment Based on Physics Engine

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
1
0

Year Published

2009
2009
2023
2023

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 10 publications
(3 citation statements)
references
References 2 publications
0
1
0
Order By: Relevance
“…However, these 2D contact-impact models between car bodies have limitations and may not be applicable in all scenarios. In 3D contact-impact models between car bodies, the automatic-surface-to-surface contact method is frequently adopted to detect and calculate the contact force in FE simulation [27,[51][52][53][54][55]. The nonlinear elastic-plastic spring force element provided by most commercial MBS software has been used to model the contact-impact between vehicle bodies [56][57][58].…”
Section: Typical Post-derailment Contact-impact Models 2421 Contact-i...mentioning
confidence: 99%
See 1 more Smart Citation
“…However, these 2D contact-impact models between car bodies have limitations and may not be applicable in all scenarios. In 3D contact-impact models between car bodies, the automatic-surface-to-surface contact method is frequently adopted to detect and calculate the contact force in FE simulation [27,[51][52][53][54][55]. The nonlinear elastic-plastic spring force element provided by most commercial MBS software has been used to model the contact-impact between vehicle bodies [56][57][58].…”
Section: Typical Post-derailment Contact-impact Models 2421 Contact-i...mentioning
confidence: 99%
“…Therefore, it is worth exploring new methods that can achieve high computational efficiency as well as a reasonable level of accuracy. The physics engine can approximately simulate the dynamic behaviours of objects in the real world based on physical principles, which have been successfully applied in the field of virtual reality, mechanical simulations, vehicle dynamics [52], and other sectors. More notably, the collision detection algorithms, which have already been successfully used in the simulation of post-derailment behaviour [21], and the real-time rigid body simulation framework in the physics engine, are suitable for rapidly constructing and simulating the large-scale post-derailment model of a train set.…”
Section: Post-derailment Behaviour Modellingmentioning
confidence: 99%
“…To simplify the optimization problem, we assume Len has been restrict to 11, so the optimization problem can be described as followed: The result shown in the figure 13 is from a simulation environment (figure 12) developed in the reference [8], which delivers an exciting message that 1193 data are compressed into a 26*2 data group with a compression ratio as high as 22.3. Despite a high sampling density rare sharp data burrs escaping from the filter (IIR e.g.)…”
Section: Outcome Analysismentioning
confidence: 99%