2023
DOI: 10.1007/s10055-023-00752-9
|View full text |Cite
|
Sign up to set email alerts
|

Intelligence at play: game-based assessment using a virtual-reality application

Abstract: Several studies have shown that video games may indicate or even develop intellectual and cognitive abilities. As intelligence is one of the most widely used predictors of job performance, video games could thus have potential for personnel assessment. However, few studies have investigated whether and how virtual reality (VR) games can be used to make inferences about intelligence, even though companies increasingly use VR technology to recruit candidates. This proof-of-concept study contributes to bridging t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 66 publications
0
2
0
Order By: Relevance
“…These games were developed for entertainment, but they are used for assessment under certain circumstances. An example is the virtual reality game Job Simulator [ 15 ].…”
Section: Introductionmentioning
confidence: 99%
“…These games were developed for entertainment, but they are used for assessment under certain circumstances. An example is the virtual reality game Job Simulator [ 15 ].…”
Section: Introductionmentioning
confidence: 99%
“…However, some MOBAs (Multiplayer Online Battle Arena games) have also been analyzed (see Kokkinakis et al 2017). Recently, Simons et al (2023) examined the feasibility of a virtual reality video game about job performance to assess intelligence during personnel selection. Therefore, previous results showed that the two types of instruments (video games and tests) similarly sorted out individual differences among people.…”
Section: Introductionmentioning
confidence: 99%
“…Consequently, any kind of construct-related validity or predictive validity study is needed. An example is the virtual reality game Job Simulator (Simons et al, 2023). Ramos-Villagrasa et al (2022) use this classification to clarify mixed results of prior research.…”
mentioning
confidence: 99%