2018
DOI: 10.52842/conf.caadria.2018.1.431
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Integration of Virtual Reality, 3-D Eye-Tracking, and Protocol Analysis for Re-Designing Street Space

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Cited by 12 publications
(2 citation statements)
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“…The actual impact of these complex design decisions has been challenging to assess (Farahi 2018;Shemesh et al 2016) from both quantitative and qualitative standpoints, as neural empathic responses, defined in this paper by feature indexes (FIs) and mind indexes (MIs), are highly subjective experiences (Barrett 2018). With the recent advances in the fields of virtual procedural environments (VPEs) and virtual reality (VR), supported by increasingly powerful game engine (GE) technologies, computational designers are provided with a new set of design instruments that, when combined with newly integrated brain-computing interfacing (BCI) and eye-tracking (E-T) hardware (Zhang, Jeng, and Zhang 2018), can be used to assess complex empathic reactions (Davidson 2004).…”
Section: Introduction Background Researchmentioning
confidence: 99%
“…The actual impact of these complex design decisions has been challenging to assess (Farahi 2018;Shemesh et al 2016) from both quantitative and qualitative standpoints, as neural empathic responses, defined in this paper by feature indexes (FIs) and mind indexes (MIs), are highly subjective experiences (Barrett 2018). With the recent advances in the fields of virtual procedural environments (VPEs) and virtual reality (VR), supported by increasingly powerful game engine (GE) technologies, computational designers are provided with a new set of design instruments that, when combined with newly integrated brain-computing interfacing (BCI) and eye-tracking (E-T) hardware (Zhang, Jeng, and Zhang 2018), can be used to assess complex empathic reactions (Davidson 2004).…”
Section: Introduction Background Researchmentioning
confidence: 99%
“…Even with the delay between conception and visualization and the necessary abstraction that early VR required, spatial aspects of the design, like order and proportion, benefitted from the ability to "walk-through" the model (Campbell & Wells 2001). The evolution of the VR hardware and the software link it to digital modelling tools has greatly enhanced the experimental capacity of VR in the design process, and more recent design studio implementations have incorporated additional objectives or technologies such as agent-based modeling (Huang et al 2018) and biometric feedback (Zhang et al 2018). Examples below describe VR implementation as an expansion of the design process through conception, data visualization, and fabrication.…”
Section: Introductionmentioning
confidence: 99%