Abstract:COVID-19 pandemic has impacted all facets of society, including students, as daily learning activities were severely affected while the face-to-face classes were forced to be held online. As a result, students underwent tremendous stress and were exposed to severe mental health conditions. Thus, this study investigates how the integration of casual video games into online learning can relieve stress among science students. An online survey was designed and disseminated to students via social media. The respond… Show more
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