“…These also include laboratory design maker spaces and, in some cases, activities working with industry or small and medium enterprise to help find new solutions to challenges. There are many methods and approaches for teaching creativity and innovation that have arisen in the last few decades, including community of practice learning, [3] interdisciplinary cooperation teaching, [4] learning-by-doing, [5] process intensification, [6] outcomebased learning, [7,8] problem-based learning, [9] project-based learning, [10] product-based learning, [11] concept-knowledge theory, [12] research-based learning, [13] design thinking, [14] gamification and game storming, [15,16] Conceive-Design-Implement-Operate (CDIO) approaches, [17][18][19] and entrepreneurial thinking. [20,21] These are all excellent approaches for teaching core engineering material with integrated experiential learning non-technical skills (e.g., team work and creativity) but they still lack in-depth promotion and deliberate inclusion of innovation in their approaches.…”