1997
DOI: 10.1109/38.626969
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Integrating vestibular displays for VE and airborne applications

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Cited by 10 publications
(12 citation statements)
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“…In a similar fashion, galvanic vestibular stimulation can also be used to enhance vection if it is reasonably compatible with the available visual motion stimulation. For example, applying galvanic vestibular stimulation during visual motion has been found to reduce vection onset latencies and increase vection strength [ 27 , 48 ]. Applying bone conducted vibration at the mastoid processes (known to affect the vestibular system) also appears to have a similar effect on vection onset latency.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In a similar fashion, galvanic vestibular stimulation can also be used to enhance vection if it is reasonably compatible with the available visual motion stimulation. For example, applying galvanic vestibular stimulation during visual motion has been found to reduce vection onset latencies and increase vection strength [ 27 , 48 ]. Applying bone conducted vibration at the mastoid processes (known to affect the vestibular system) also appears to have a similar effect on vection onset latency.…”
Section: Introductionmentioning
confidence: 99%
“…As noted above, physical observer motions are often not possible in VR or during vehicle simulation. While galvanic and other types of vestibular stimulation have the potential to reduce vection onset latencies in future applications [ 48 – 50 ], at the moment they are rather coarse, invasive and uncomfortable (as discussed by [ 51 ]). Visual display manipulation may therefore present a more practical and affordable solution to the problem of reducing vection onset latencies in the near future.…”
Section: Introductionmentioning
confidence: 99%
“…Self-motion illusions can, however, also be induced by other modalities including auditory (see reviews by Väljamäe, 2009), tactile (Dichgans & Brandt, 1978), or biomechanical cues (Bles, 1981;Brandt et al, 1977) or from direct galvanic stimulation of the vestibular system (Cress et al, 1997;Lepecq et al, 2006). In the following, I will review different factors that have been shown to facilitate vection, and how they might be utilized in VR and other immersive situations.…”
Section: Stimulus Parameters Affecting Visually-induced Vectionmentioning
confidence: 99%
“…For example, galvanic vestibular stimulation can both directly induce self-tilt and affect visually simulated self-motions (Cress et al, 1997;Lepecq et al, 2006). Adding subtle vibrations to the observers' seat and footrest has been shown to enhance visual vection Schulte-Pelkum, 2007).…”
Section: Cross-modal Facilitation Of Vectionmentioning
confidence: 99%
“…Research by Weech and Troje (2017) has shown that visual vection latency can be reduced when GVS signals that do not induce selfmotion in any particular direction are administered to participants. Cress et al (1997) reported significantly higher motion fidelity ratings by participants when galvanic vestibular stimulation that induced roll axis tilt was combined with a visual display indicating tilt in the same direction.…”
Section: Summary Of Section Threementioning
confidence: 92%