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CIRP Design 2012 2012
DOI: 10.1007/978-1-4471-4507-3_29
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Integrating Systematic Innovation, Interaction Design, Usability Evaluation and Trends of Evolution

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Cited by 7 publications
(10 citation statements)
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“…Each component consists of suggestions about the redesign activities and of the goal these activities aim to achieve. The guideline generation occurred by analyzing real redesigns [25,26], as well as by gathering information from systematic reviews on UX design and evaluation, collections of heuristics, principles, etc. [27,28].…”
Section: Ux Redesign Guidelinesmentioning
confidence: 99%
“…Each component consists of suggestions about the redesign activities and of the goal these activities aim to achieve. The guideline generation occurred by analyzing real redesigns [25,26], as well as by gathering information from systematic reviews on UX design and evaluation, collections of heuristics, principles, etc. [27,28].…”
Section: Ux Redesign Guidelinesmentioning
confidence: 99%
“…Table 1 shows the trend "self-government" together with a set of existing products that represent a complete evolutionary path that is related to the function "moving material". For the complete set of the current trends, please refer to Filippi and Barattin (2012).…”
Section: Trends Of Evolution In Interaction and Itrementioning
confidence: 99%
“…To formalize the trends and make them usable, a specific design method has been created, the Interaction TRends of Evolution -ITRE (Filippi & Barattin, 2012). ITRE consists of three main activities: the identification of the current degree of evolution of the product under development, the generation of customized evolutionary paths, and the definition of the design solutions.…”
Section: Trends Of Evolution In Interaction and Itrementioning
confidence: 99%
“…Otros enfoques han sido el desarrollo de taxonomías para facilitar la identificación y recogida de las variables asociadas a los datos de interacción de los usuarios con el software, tales como rutas de navegación y agrupación de caracteres, y determinar así el comportamiento de los usuarios durante la interacción con la interfaz (Hanna, Richards, & Jacobson, 2012). Igualmente, la utilización de la teoría inventiva para la resolución de problemas (TRIZ), que combina reglas del diseño de la interacción, métodos múltiples de evaluación de la usabilidad, recolectores de tendencias de la evolución de la interacción (Filippi & Barattin, 2013), modelos formales de tareas basados en TaMoGolog (Rukh, 2012), la teoría de la actividad (Cao, Lijue, & Shijian, 2013), y otros relacionados con la combinación de teoría del diseño y los sistemas de información en la interacción humano-computador (Spagnoletti & Tarantino, 2013).…”
Section: Introductionunclassified