2017 IEEE/ACM 1st International Workshop on Software Engineering Curricula for Millennials (SECM) 2017
DOI: 10.1109/secm.2017.3
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Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec

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Cited by 22 publications
(13 citation statements)
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“…Based on the concept of Serious Games purpose, almost all researchers agree that Edu games fall into this criterion https://doi.org/10.6703/IJASE.202109_18(5).017 4 (Calderón et al, 2017;Drosos et al, 2018;Vlachopoulos and Makri, 2017). The Serious Games with their concept of combining five components consisting of Rules, Input methods, Spacer-related setup, Time-related setup, Dramarelated is apart from their purpose and scope of the game series itself.…”
Section: Criteria Serious Gamementioning
confidence: 99%
See 1 more Smart Citation
“…Based on the concept of Serious Games purpose, almost all researchers agree that Edu games fall into this criterion https://doi.org/10.6703/IJASE.202109_18(5).017 4 (Calderón et al, 2017;Drosos et al, 2018;Vlachopoulos and Makri, 2017). The Serious Games with their concept of combining five components consisting of Rules, Input methods, Spacer-related setup, Time-related setup, Dramarelated is apart from their purpose and scope of the game series itself.…”
Section: Criteria Serious Gamementioning
confidence: 99%
“…Even so, it can still be categorized as a Serious Game if the main goal is more than the fun side. Most game designers and researchers agree edutainment game is a serious part of gaming (Sawyer and Smith, 2008;Calderón et al, 2017;De Gloria et al, 2014;Droso s et al, 2018;Nima et al, 2019;Rankin et al, 2008;Ratan and Ritterfeld, 2009;Vlachopoulos and Makri, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Browsing the literature, it can be seen that an effort has already been made to produce serious games for learning about software engineering topics, focusing mainly on software project management (e.g., SimSE [16], SE RPG [17], PlayScrum [18], SESAM [19], AMEISE [20], Sim JavaSP [21], SimSoft [22], XMED [23], Problems and Programmers [24], DELIVER [25], ProDec [26]) and software testing (e.g., U-Test [27], iTest Learning [28], iLearnTest [29]). Nevertheless, these are, somewhat, isolated attempts to cope with the challenges behind teaching SE topics.…”
Section: Software Engineering Education and Serious Gamesmentioning
confidence: 99%
“…For example, [50] analyzed the outcome of capstone projects for students. Around 6% of the papers were related to tools, involving serious gaming [59], course assessment [60], and global software engineering [61]. However, almost no publications were related to testbeds or ontologies.…”
Section: Rq1: How Have Contemporary Industry Trends and In Particularmentioning
confidence: 99%