Proceedings of the 2016 ACM Conference on Designing Interactive Systems 2016
DOI: 10.1145/2901790.2901841
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Integrating Serious Games and Tangible Objects for Functional Handgrip Training

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Cited by 15 publications
(2 citation statements)
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References 29 publications
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“…Vandermaesen et al [130] present a game for the rehabilitation of upper limbs, for people with neurological disorders. The controls consist of four wooden boxes, each with a unique grip for training a specific hand task.…”
Section: Healthmentioning
confidence: 99%
See 1 more Smart Citation
“…Vandermaesen et al [130] present a game for the rehabilitation of upper limbs, for people with neurological disorders. The controls consist of four wooden boxes, each with a unique grip for training a specific hand task.…”
Section: Healthmentioning
confidence: 99%
“…HEALTH Feedback mostly visual. Emphasis on physical rehabilitation, so input is either by gesture, touch or custom control (breath -by Sonne & Jensen [120], bicycleby Hwang et al [57] or grips -by Vandermaesen et al [130]).…”
Section: Memory Gamementioning
confidence: 99%