2013
DOI: 10.1007/s12083-013-0232-4
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Integrating peer-to-peer and cloud computing for massively multiuser online games

Abstract: ▶ Helps facilitate effective deployment of P2P networking and applications ▶ Brings together and fosters interaction among academic and industrial communities to promote further research ▶ Publishes original research papers, tutorials, reviews, case studies, and correspondences from the research, development, and standardization communitiesPeer-to-Peer Networking and Applications disseminates state-of-the-art research and development results to facilitate effective deployment of P2P networking and applications… Show more

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Cited by 35 publications
(32 citation statements)
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“…These assumptions are quite simplistic, but in line with related work on P2P/Cloud systems [29,32]. A real cloud is a complex system, provided with modules for dispatching requests, monitoring physical resources, processing requests, store data items, etc.…”
Section: Simulation Resultsmentioning
confidence: 90%
See 1 more Smart Citation
“…These assumptions are quite simplistic, but in line with related work on P2P/Cloud systems [29,32]. A real cloud is a complex system, provided with modules for dispatching requests, monitoring physical resources, processing requests, store data items, etc.…”
Section: Simulation Resultsmentioning
confidence: 90%
“…On the other hand, a P2P system can be augmented with cloud angels, i.e., elastic computing nodes with the specific task of satisfying requirements beyond the reach of a P2P network [41]. Recently, several architectures which combine the two approaches have been proposed, with reference to three main scenarios: distributed storage [28], massively multiplayer online games (MMOGs) [14,29,46] and real-time streaming [15,16,30,37].…”
Section: P2p and Cloudmentioning
confidence: 99%
“…Players can play against each other or play in teams to complete some missions, which provides more entertainment than single-player games and attracts many people of different age, gender, and background to join [3]. Currently the prevalent game architecture are client-server architectures, in which main functionalities of the virtual environment such as user identification and state management are achieved on the server [4]. However, this architecture has the two limitations: low scalability and high costs of bandwidth and computation.…”
Section: Introductionmentioning
confidence: 99%
“…Opportunities for volunteer cloud computing. The benefits of combining the cloud and volunteer paradigms are the reduction of economic costs and consumed power at data centers . The reduction of economic costs comes from better exploitation of available and unused computational resources, for the use of those made available free of charge from the volunteer community.…”
Section: Introductionmentioning
confidence: 99%
“…Instead, service-oriented applications (such as multi-tier Web applications) are not suitable for being executed in a volunteer cloud environment, because of the volatile presence of the nodes participating in the network.Opportunities for volunteer cloud computing. The benefits of combining the cloud and volunteer paradigms are the reduction of economic costs and consumed power at data centers [3][4][5][6]. The reduction of economic costs comes from better exploitation of available and unused computational resources, for the use of those made available free of charge from the volunteer community.…”
mentioning
confidence: 99%