Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2013
DOI: 10.1145/2448196.2448235
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Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU

Abstract: Real-time rendering of complex 3D models is still a very challenging task. Recently, many GPU-based level-of-detail (LOD) algorithms have been proposed to decrease the complexity of 3D models in a parallel fashion. However, LOD approaches alone are not sufficient to reduce the amount of geometry data for interactive rendering of massive scale models. Visibility-based culling, especially occlusion culling, has to be introduced to the rendering pipeline for large models. In this paper, we aim to tackle the chall… Show more

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Cited by 3 publications
(2 citation statements)
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References 14 publications
(19 reference statements)
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“…Their GPU out‐of‐core system was able to render the Boeing 777 model at 20 FPS (Figure ). While ours focus on the optimization of out‐of‐core efficiency on a single GPU, our occlusion culling and LOD integration concept are similar to that of Peng . Peng employed a conservative culling in screen space, while we employed a more efficient approximate culling by sampling coarser LOD geometry on GPU.…”
Section: Implementation and Resultsmentioning
confidence: 99%
“…Their GPU out‐of‐core system was able to render the Boeing 777 model at 20 FPS (Figure ). While ours focus on the optimization of out‐of‐core efficiency on a single GPU, our occlusion culling and LOD integration concept are similar to that of Peng . Peng employed a conservative culling in screen space, while we employed a more efficient approximate culling by sampling coarser LOD geometry on GPU.…”
Section: Implementation and Resultsmentioning
confidence: 99%
“…Unlike the previous works which apply LOD and culling separately, there is research to combine two schemes. As good example, C. Peng and Y. Cao [10]propose how to integrate LOD parallel processing based on GPU and occlusion culling. In the proposed scheme, two steps are taken for efficient rendering.…”
Section: Lod and Cullingmentioning
confidence: 99%