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2017
DOI: 10.1007/978-3-319-66733-1_6
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Integrating Learning Analytics into a Game Authoring Tool

Abstract: Educational games can greatly benefit from integrating support for learning analytics. Game authoring tools that make this integration as easy as possible are therefore an important step towards improving adoption of educational games. We describe the process of integrating full support for game learning analytics into uAdventure, a serious game authoring tool. We argue that such integrations greatly systematize, simplify and reduce both the cost and the knowledge required to apply analytics to serious games. … Show more

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Cited by 8 publications
(5 citation statements)
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“…However, considerable research is still required. Implementing game-learning analytics in the classroom for instructional decision making will also require additional support and technological resources, such as a dashboard to illustrate data visualizations for sense making that are currently unavailable to most teachers (Perez-Colado et al, 2017;Cloude, Dever, Wiedbusch, & Azevedo, 2020;Wiedbusch et al, 2021;Roll & Winne, 2015).…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, considerable research is still required. Implementing game-learning analytics in the classroom for instructional decision making will also require additional support and technological resources, such as a dashboard to illustrate data visualizations for sense making that are currently unavailable to most teachers (Perez-Colado et al, 2017;Cloude, Dever, Wiedbusch, & Azevedo, 2020;Wiedbusch et al, 2021;Roll & Winne, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…games for learning may be defined as games with specific learning goals" (p. 3); thus, the influence of goals on problem-solving actions and learning information is evident. Significant gaps exist in the literature-this model has not been used in game-based learning or learning analytics research (Kovanović et al, 2018;Scheffel, Drachsler, Stoyanov, & Specht, 2014;Carpenter et al, 2020;Geden et al, 2020;Perez-Colado, Perez-Colado, Freire-Moran, Martinez-Ortiz, & Fernandez-Manjon, 2017;. We address this gap by examining the role of the quantity and quality of reflection as they relate to learning goals structured within Crystal Island to advance our understanding of reflection during game-based learning.…”
Section: Model Of Reflectionmentioning
confidence: 99%
“…Game Learning Analytics (GLA) is the combination of both Game Analytics (GA) and Learning Analytics (LA), allowing both game designers and educators to design serious games in a collaborative way (Perez-Colado et al, 2017). GLA analyses player/learner interactions to evaluate player behaviour, categorise players and define player models (Reardon et al, 2022), provides insight on players' prior domain knowledge (Liu et al, 2013) and improves the use of the games in the education aspects (Freire et al, 2016).…”
Section: Game Learning Analytics Frameworkmentioning
confidence: 99%
“…For instance, entering an enemy limit could start a battle with the enemy. In cases where crossing the limits changes the game-state, xAPI SGs extensions are used to indicate the consequences of this crossing, such as changes in variables [16].…”
Section: ) Entering and Exitingmentioning
confidence: 99%