2020
DOI: 10.3390/mti4030051
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Integrating Gamification and Social Interaction into an AR-Based Gamified Point System

Abstract: A loyalty program is an important link between consumers and merchants in daily consumption. While new technologies (e.g. gamification, social networks, augmented reality, and so on) make it possible to strengthen this bond, their potential has not yet been fully exploited. In our research, we explore a novel approach to integrate gamification and social interaction into a loyalty program based on augmented reality (AR). We propose an AR-based gamified point system which supports users in obtaining pet-based d… Show more

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Cited by 3 publications
(3 citation statements)
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“…The findings clearly imply that user experience must include interaction with other users. According to Liu and Tanaka (2020), a gamified point system motivates users through social cues. With the integration of challenges, points, rewards, and badges, the users compete and interact with each other, thereby increasing their enjoyment and satisfaction.…”
Section: Discussionmentioning
confidence: 99%
“…The findings clearly imply that user experience must include interaction with other users. According to Liu and Tanaka (2020), a gamified point system motivates users through social cues. With the integration of challenges, points, rewards, and badges, the users compete and interact with each other, thereby increasing their enjoyment and satisfaction.…”
Section: Discussionmentioning
confidence: 99%
“…Game dynamics are observed to be the behavioral patterns that are found in-game mechanics (Liu & Tanaka, 2020). Game elements such as points, quests, levels, badges, and leaderboards concerned with the interaction between the concrete game mechanics and the users at a more abstract level are termed as game dynamics.…”
Section: Game Mechanics and Game Dynamicsmentioning
confidence: 99%
“…For instance, Anatomy classes can be taught as a story with the help of Augmented Reality where the users will get a live experience of the demonstrations. AR gamification can increase the use and adoption of learning management tools, it enhances the learner's engagement and ensures dedicated learning (Liu & Tanaka, 2020). • Levels: The learner might have to finish a set of tasks to level up.…”
Section: Game Elementsmentioning
confidence: 99%