2020
DOI: 10.3390/su12155929
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Integrating Design Thinking into a Packaging Design Course to Improve Students’ Creative Self-Efficacy and Flow Experience

Abstract: Creativity can be evaluated from learners’ internal motivation and learning outcomes. Implementation of innovative teaching methods by teachers can increase students’ learning motivation. In this study, convenience sampling was employed to select 54 students from a packaging design course; they were randomly grouped into 12 creative teams. Design thinking was integrated into the packaging design course, and its influence on the students’ creative self-efficacy and flow experience was investigated through empir… Show more

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Cited by 20 publications
(12 citation statements)
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“…Namely, flow occurs when an individual fully focuses with complete concentration, optimal enjoyment and interest, while engaging in an activity which is challenging for the given required skills of the specific person (Erhel & Jamet, 2019 ). Flow is used to express a person’s feelings during a creative activity, and the stronger the flow, the more fun the person is having (Yang & Hsu, 2020 ). In recent years, flow theory has been widely used in various contexts, such as the workplace (Rivkin et al, 2016 ; Xanthopoulou et al, 2017 ), education (Shernoff et al, 2003 ; Wu et al, 2020 , 2021 ), marketing (Mao et al, 2020 ), sports (Jackson & Marsh, 1996 ), online activities (Wu & Chang, 2005 ; Yan et al, 2013 ), and quality of life (Hirao et al, 2012 ).…”
Section: Conceptual Framework Literature Review and Hypothesesmentioning
confidence: 99%
“…Namely, flow occurs when an individual fully focuses with complete concentration, optimal enjoyment and interest, while engaging in an activity which is challenging for the given required skills of the specific person (Erhel & Jamet, 2019 ). Flow is used to express a person’s feelings during a creative activity, and the stronger the flow, the more fun the person is having (Yang & Hsu, 2020 ). In recent years, flow theory has been widely used in various contexts, such as the workplace (Rivkin et al, 2016 ; Xanthopoulou et al, 2017 ), education (Shernoff et al, 2003 ; Wu et al, 2020 , 2021 ), marketing (Mao et al, 2020 ), sports (Jackson & Marsh, 1996 ), online activities (Wu & Chang, 2005 ; Yan et al, 2013 ), and quality of life (Hirao et al, 2012 ).…”
Section: Conceptual Framework Literature Review and Hypothesesmentioning
confidence: 99%
“…Design thinking can be used either in classroom settings or beyond, e. g., distance learning, online, offline, or blended learning using different approaches, methods, and strategies in each single phase of design thinking that enables students' transfer of team learning. Employing different stakeholders or the content of different disciplines in design tasks can result in new knowledge and skills, especially creativity, innovativeness, digital skills, interpersonal skills, and creative self-efficacy and design flow experience [53,54]. Design thinking shows values such as practicality, ingenuity, empathy, and appropriateness as well as values rooted in humanity, e.g., subjectivity, imagination, commitment, and justice [55,56], as human-centred design is socially situated in values and sense making [56,57].…”
Section: Self-directed Learning and Design Thinkingmentioning
confidence: 99%
“…Thus, the bridge between learning and action is a core element of social transformation, as argued by [25]. Several authors have found this perspective in design thinking, which requires a metacognitive approach to cope with design, societal, or environmental challenges [8,[52][53][54][55][56][57].…”
Section: Transformative Learning Self-directed Learning and Design Thinking In Teacher Educationmentioning
confidence: 99%