1997
DOI: 10.1016/s0360-1315(97)00015-8
|View full text |Cite
|
Sign up to set email alerts
|

Integrating algorithm animation into a learning environment

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
27
0
7

Year Published

2002
2002
2016
2016

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 49 publications
(35 citation statements)
references
References 6 publications
1
27
0
7
Order By: Relevance
“…Linn and Clancy (1992) advocated the case study approach to computer programming instruction. With the advance of technology, computer-based tools such as program visualization (Mayer, 1981;Jehng et al ., 1999;Ramadhan, 2000;Smith & Webb, 2000), animation (Kann et al ., 1997) and simulation (Thomas & Upah, 1996) have been developed and employed by researchers. They believed that the usefulness of the mental models provided by all these computer-based tools could help students to visualize hidden and internal changes in some conceptual parts of the underlying computer system, which in turn would enable them to observe how programs work and thus enhance their understanding of computer programming.…”
Section: Tools and Methods For Learning Programmingmentioning
confidence: 99%
“…Linn and Clancy (1992) advocated the case study approach to computer programming instruction. With the advance of technology, computer-based tools such as program visualization (Mayer, 1981;Jehng et al ., 1999;Ramadhan, 2000;Smith & Webb, 2000), animation (Kann et al ., 1997) and simulation (Thomas & Upah, 1996) have been developed and employed by researchers. They believed that the usefulness of the mental models provided by all these computer-based tools could help students to visualize hidden and internal changes in some conceptual parts of the underlying computer system, which in turn would enable them to observe how programs work and thus enhance their understanding of computer programming.…”
Section: Tools and Methods For Learning Programmingmentioning
confidence: 99%
“…The striking result from this metaanalysis is that the studies cast doubt on the pedagogical benefits of visualization technology. Indeed only 13 of those experiments ( [11, §2 and 3]; [13]; [23, I, II, IV, V, VII, VIII]; [31]; [40,Chapters 6,7,9]) showed that some aspect of visualization technology or its pedagogical application significantly impacted learning outcomes.…”
Section: Review Of Experimental Studies Of Visualization Effectivenessmentioning
confidence: 99%
“…text versus animation, 2. text-first or animation-first, and 3. various graphical attributes of animations. By contrast, a second group of studies ( [11, §2 and 3], [13], [23, I -V], [30], [31], and [40, Chapters 6 and 9]) varied the level of learner involvement. In addition to having learners passively view an animation, these studies involved learners more actively by having them do one or more of the following:…”
Section: Review Of Experimental Studies Of Visualization Effectivenessmentioning
confidence: 99%
See 1 more Smart Citation
“…Another experiment involving XTango and Polka (Byrne, Catrambone, & Stasko, 1999) as lecture aid resulted in better ability to predict the next step of the algorithm for students who viewed the animation in comparison to ones who only used the textbook. On programming accuracy, students who constructed and viewed algorithm animations using BALSA II (Brown, 1988) and Polka (Kann, Lindeman, & Heller, 1997) outperformed learners who did not use them. The authors note that the AV systems under study were all of the pre-Java variety, and the studies were conducted at a time when student access to computers (and especially to the AVs being used) would come only in a computer lab setting.…”
Section: Early Use Of Avmentioning
confidence: 99%