Abstract:In recent years, 3D scene construction has become increasingly popular in movies and games. However, it is without doubt that the involved effort is significant, and therefore how to simplify such a process has drawn the attentions from many researchers. More specifically, the construction of a 3D scene consists of two parts: the creation of 3D objects, and their deployment. In general, one possible and popular solution is to reuse previous 3D scene construction results. In this regard, there are least two typ… Show more
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