2013
DOI: 10.2196/resprot.2431
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InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

Abstract: BackgroundPhysicians´ lack of knowledge contributes to underuse of insulin and poor glycemic control in adults with diabetes mellitus (DM). Traditional continuing medical education have limited efficacy, and new approaches are required.ObjectiveWe report the design of a trial to assess the educational efficacy of InsuOnline, a game for education of primary care physicians (PCPs). The goal of InsuOnline was to improve appropriate initiation and adjustment of insulin for the treatment of DM. InsuOnline was desig… Show more

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Cited by 59 publications
(31 citation statements)
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References 29 publications
(30 reference statements)
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“…© is a serious game developed by a multidisciplinary team, composed by endocrinologists, experts in medical education, and game designers, as described elsewhere (14). In the game, the player takes on the role of a medical doctor in a primary healthcare unit, who must evaluate an increasing-complexity series of patients with diabetes and choose the best therapeutic option to improve their glycemic control, usually requiring insulin initiation or adjustment (14).…”
Section: Insuonlinementioning
confidence: 99%
See 1 more Smart Citation
“…© is a serious game developed by a multidisciplinary team, composed by endocrinologists, experts in medical education, and game designers, as described elsewhere (14). In the game, the player takes on the role of a medical doctor in a primary healthcare unit, who must evaluate an increasing-complexity series of patients with diabetes and choose the best therapeutic option to improve their glycemic control, usually requiring insulin initiation or adjustment (14).…”
Section: Insuonlinementioning
confidence: 99%
“…In the game, the player takes on the role of a medical doctor in a primary healthcare unit, who must evaluate an increasing-complexity series of patients with diabetes and choose the best therapeutic option to improve their glycemic control, usually requiring insulin initiation or adjustment (14).…”
Section: Insuonlinementioning
confidence: 99%
“…Regarding the selection of situations in the virtual environment of the neonatal unit, the most frequently used ones were more likely to be experienced by students in their theoretical and practical immersion in the course. Including game elements adds entertainment to the learning experience, which increases the intrinsic motivation of the student to practice and learn, making the learning experience more enjoyable and potentially more effective (26) . Technology and science should always be together, in this sense, we emphasize the importance of adherence of educational technologies in universities (a reality which already occurs on the international scenario with more fluidity).…”
Section: Descriptoresmentioning
confidence: 99%
“…One example of a randomized controlled trial on a game for medical education, which attempts to follow the guidelines of Kato, 11 is the research protocol for evaluation of ''InsuOnLine Ò ,'' a game for education of medical doctors about the use of insulin for treating diabetes. 32 Along with more research, another important step for increasing the use of games for medical education is to bridge the gap between game developers/designers and health professionals, in order to produce more and better games. Unfortunately, today there are many examples of educational games that are developed by entrepreneurs from the information technology field, without the input of content experts, and also of educators who would like to use games for learning but don't find suitable off-the-shelf titles and don't have the means to develop games as they need.…”
Section: Discussionmentioning
confidence: 99%