2001
DOI: 10.1111/1467-8659.00534
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Instant Visibility

Abstract: We present an online occlusion culling system which computes visibility in parallel to the rendering pipeline. We show how to use point visibility algorithms to quickly calculate a tight potentially visible set (PVS) which is valid for several frames, by shrinking the occluders used in visibility calculations by an adequate amount. These visibility calculations can be performed on a visibility server, possibly a distinct computer communicating with the display host over a local network. The resulting system es… Show more

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Cited by 36 publications
(21 citation statements)
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“…In order to show the performance of our method in estimating the error bound in a real application, we have incorporated it into an area-based visibility culling algorithm for virtual walkthrough [17]. With a point-based visibility culling algorithm, a potential visibility set (PVS) is computed for rendering based on a given view point [8].…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In order to show the performance of our method in estimating the error bound in a real application, we have incorporated it into an area-based visibility culling algorithm for virtual walkthrough [17]. With a point-based visibility culling algorithm, a potential visibility set (PVS) is computed for rendering based on a given view point [8].…”
Section: Methodsmentioning
confidence: 99%
“…With a point-based visibility culling algorithm, a potential visibility set (PVS) is computed for rendering based on a given view point [8]. However, if all occluders visible from a given location (360 o ) are shrinked by an ε-distance, the resulting PVS will be valid even if the viewer moves inside a circular region of radius ε-distance centered at the given location [17]. With such an area-based visibility culling algorithm, we no longer need to compute the PVS at every step as the user navigates in a virtual environment.…”
Section: Methodsmentioning
confidence: 99%
“…On-line algorithms calculate the visibility during run-time. 12 However, the scalability is limited if no simplifying assumptions are made. To overcome this, geometry-reduction techniques such as view-dependent simplification schemes can be incorporated.…”
Section: Occlusion Cullingmentioning
confidence: 99%
“…1͒. Wonka et al 12 shrink occluders by using a sphere constructed around 2.5-D occluders.In Ref. 16, instead of a sphere, the authors calculate erosion of the occluder using a convex shape, which is the union of the edge convex hulls of the object.…”
Section: Occlusion Cullingmentioning
confidence: 99%
“…Many occlusion culling algorithms have been designed for specialized environments, including architectural models based on cells and portals [Airey et al 1990;Teller 1992;Luebke and Georges 1995] and urban datasets composed of large occluders [Coorg and Teller 1997;Hudson et al 1997;Schaufler et al 2000;Wonka et al 2000;Wonka et al 2001]. These approaches generally precompute a potentially visible set (PVS) for a region.…”
Section: Occlusion Cullingmentioning
confidence: 99%