Proceedings of the 19th International ACM Conference on 3D Web Technologies 2014
DOI: 10.1145/2628588.2628606
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Instant texture transmission using bandwidth-optimized progressive interlacing images

Abstract: t t a ) b ) 8 7 ms 8 6 1 ms 3 8 6 ms 8 7 ms 1 3 1 0 ms 3 8 6 msFigure 1: Refinement levels of textured 3D model with (a) our proposed GPUII texture vs. (b) traditional texture (where mesh is transmitted faster, while texture is still loading), both used in combination with X3DOM's progressively streamed geometry (cf. [Limper et al. 2013]). AbstractWe present an adaptive bandwidth-optimized approach for progressive image transmission to allow instant textured rendering in webbased 3D applications. Applications … Show more

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Cited by 4 publications
(3 citation statements)
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“…One approach to reduce the vertex buffer switches, is to have all the mesh data in a single image (either a texture atlas or map) and create one VBO on the JavaScript layer and bind it with this single image geometry and have all the other data directly uploaded as textures in the GPU. This is similar to the technique used in [Behr et al 2012], [Schwartz et al 2011], [Englert et al 2014] and [Stein et al 2014]. This allows the GPU to store more mesh data, and calculate all the decoding and vertex coordination on the fly.…”
Section: Rendering Animationmentioning
confidence: 97%
“…One approach to reduce the vertex buffer switches, is to have all the mesh data in a single image (either a texture atlas or map) and create one VBO on the JavaScript layer and bind it with this single image geometry and have all the other data directly uploaded as textures in the GPU. This is similar to the technique used in [Behr et al 2012], [Schwartz et al 2011], [Englert et al 2014] and [Stein et al 2014]. This allows the GPU to store more mesh data, and calculate all the decoding and vertex coordination on the fly.…”
Section: Rendering Animationmentioning
confidence: 97%
“…The first preview can be displayed directly without any decoding effort. All consecutively loaded n − 1 image levels are integrated into the already existing image, following the algorithm sketched in (Englert et al, 2014) -here, cp. figure 2 for a visualization.…”
Section: Decoding Schemementioning
confidence: 99%
“…However, for small models the texture data usually takes more time to transfer and thus the progressive 3D geometry will not have a texture until the transfer is completed. To enhance the quality, GPUII can be combined with the POP approach so that the visual perception is more consistent in that the geometry and texture data build up simultaneously, see (Englert et al, 2014). Note that smaller loading times are possible if for a certain camera distance not the full texture quality is needed.…”
Section: Additional Use Casesmentioning
confidence: 99%