Proceedings of the 6th Conference on Designing Interactive Systems 2006
DOI: 10.1145/1142405.1142409
|View full text |Cite
|
Sign up to set email alerts
|

Inspiration card workshops

Abstract: In this paper we start from the position that sources of inspiration play an important role in the design process albeit in a frequently intangible way. We present the Inspiration Card Workshop as a collaborative method for combining findings from domain studies, represented in Domain Cards, with sources of inspiration from applications of technology, represented in Technology Cards, to create new concepts for design. We report our findings from three projects in which we have used the method and argue that th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
158
0

Year Published

2009
2009
2020
2020

Publication Types

Select...
8
1

Relationship

2
7

Authors

Journals

citations
Cited by 223 publications
(160 citation statements)
references
References 16 publications
(16 reference statements)
2
158
0
Order By: Relevance
“…We have addressed our research question from a multidisciplinary perspective enabled by a series of collaborative workshops and other kinds of design activities, including field studies, experiments [14] and design workshops [15] that produced a series of materialized artifacts [16].…”
Section: Methodsmentioning
confidence: 99%
“…We have addressed our research question from a multidisciplinary perspective enabled by a series of collaborative workshops and other kinds of design activities, including field studies, experiments [14] and design workshops [15] that produced a series of materialized artifacts [16].…”
Section: Methodsmentioning
confidence: 99%
“…First, drawing from PD ideas of representing work through pre-filled cards (Muller 1993;Halskov and Dalsgård 2006), we provided the participants with sets of cards in six categories for both trend identification and solution proposals. The second set of scaffolding was used in the solution identification part of the workshop where we turned to ideas of 'full scale modelling' (Hornyánszky Dalholm 1998) to help people achieve a 'hands on future' (Ehn and Kyng 1991).…”
Section: Lead-user Workhops and Participatory Design As Resources Fomentioning
confidence: 99%
“…They seek to develop sensitivity and empathy [24] for the context, and engage designers and users in the process. Some cards are designed for a better communication between users and designers, examples here are the Questionable Concept Cards [1], which encourage criticism and debate or the Inspiration Cards [2] that require collaborative work between designers and domain experts using the cards.…”
Section: Design Dimensionsmentioning
confidence: 99%
“…"Customizable" cards are inherently customizable to some degree. Interestingly, we can see that most of these belong to the participatory design group and have specific instructions on PictureCARD (PC) [12] Sound Design Deck (SDD) [4] SUTD [14] Layered CARD (LC) [11] Questionable Concept Cards (QCC) [1] IDEO [16] Inspiration Cards (IC) [2] Instant Card Technique (ICT) [9] SILK [19] Design Heuristics (DH) [5] Eco Innovators' Cards (EIC) [23] DSKD [17] Ideation Deck (ID) [6] Oblique Strategies (OS) [7] Bootleg (BL) [25] PLEX Cards (PX) [3] Visual Explorer Cards (VEC) [21] MethodKit(MK) [18] Purpose&Scope Duration Customization Formal Qualities System how to use them to engage with end-users and non-designers. They are mainly used at a specific point in the design process and are composed of text and images.…”
Section: Toward Patterns Of Designmentioning
confidence: 99%