2021
DOI: 10.1016/j.teln.2021.06.005
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Innovative teaching strategies to escape the anxiety in simulation

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Cited by 4 publications
(4 citation statements)
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“…The creation of a gamified environment favoured the activation of students, by designing appropriate and stimulating challenges for students to solve individually or collaboratively (Moura & Santos, 2019;Veldkamp et al, 2020). The gamified experience developed the cognitive, affective and behavioural domains of students, which is in line with the results of other studies (Brady & Andersen, 2021;Chou & Feng, 2019;Parker & Welch, 2021). Throughout the research experience, students experienced a significant development in thinking skills (Anastasiadis et al, 2018;Moura & Santos, 2019) characterized by a high degree of avoidance and absorption in the learning experience, which is consistent with the results presented by Cohen et al (2020), Lopez-Pernas et al (2019) and .…”
Section: Discussionsupporting
confidence: 70%
See 1 more Smart Citation
“…The creation of a gamified environment favoured the activation of students, by designing appropriate and stimulating challenges for students to solve individually or collaboratively (Moura & Santos, 2019;Veldkamp et al, 2020). The gamified experience developed the cognitive, affective and behavioural domains of students, which is in line with the results of other studies (Brady & Andersen, 2021;Chou & Feng, 2019;Parker & Welch, 2021). Throughout the research experience, students experienced a significant development in thinking skills (Anastasiadis et al, 2018;Moura & Santos, 2019) characterized by a high degree of avoidance and absorption in the learning experience, which is consistent with the results presented by Cohen et al (2020), Lopez-Pernas et al (2019) and .…”
Section: Discussionsupporting
confidence: 70%
“…When combining gamification with escape rooms, more interactive and engaging learning experiences can be created. These gamified escape rooms can provide learners with low-cost, secure and high-impact learning environments (Guckian, Eveson, & May, 2020) in which learners can hone their team-building and soft skills (Parker & Welch, 2021) and significantly improve their autonomy, motivation, anxiety management and academic performance (Brady & Andersen, 2021). Moreover, students that experience learning through gamified escape rooms, which encourage the absence of negative effects, demonstrate better teamwork, absorption and commitment as they actively engage themselves in learning and teaching processes (Cohen et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Aynı zamanda iş birliği yapma, eleştirel düşünme ve ekip çalışması ruhunu oluşturduğu belirlenmiştir (43). Sanal kaçış odaları simülasyon yöntemine entegre edildiğinde ise öğrenenlerin kaygısı azalmakta, öğrenme çıktıları iyileşmekte, hemşire öğreticilerin de anında, yapıcı ve etkin geri bildirim vermesini sağlamakla etkileşimli bir öğrenme süreci gerçekleşmesine ve öğrenenlerin simülasyona alışmasını sağlamaktadır (46). Sanal kaçış odaları Google formlar yardımıyla ücretsiz olarak hazırlanabilmekte ve çeşitli sorular, resimler ve video içerikleri yardımıyla hemşirelik öğrencilerinin klinik karar verme becerilerini arttırmaya yönelik ilgi çekici ve aktif katılımlı bir süreç sunmaktadır (43).…”
Section: Kaçış Odalarıunclassified
“…Classroom will just be a jail for the student without motivation to learn English. Teachers' strategy in teaching play's crucial part to help the students maximize their result in learning activity (McEnroe-Petitte & Farris, 2020;Parker & Welch, 2021;Yang & Kuo, 2020). Teachers need to consider the various teaching strategies in order to improve the quality of their teaching as well as in motivating the students.…”
Section: Introductionmentioning
confidence: 99%