Innovation approaches and innovation logics: An empirical study on developing entertaining digital games
Björn Remneland Wikhamn,
Alexander Styhre
Abstract:This paper sets out to analyse how game developers create entertaining digital games and, more precisely, what forms of innovation approaches they adopt and why. Based on an empirical study of Swedish game development studios, we conceptualize two different approaches to innovation: a more inward‐oriented and developer‐centric (i.e., closed) approach and a more outward‐oriented and user‐centric (i.e., open) approach. Given that the firms in this study are acting under similar contingencies while adopting very … Show more
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