Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and Performance
Constantin Kleinbeck,
Hannah Schieber,
Julian Kreimeier
et al.
Abstract:Fig. 1: To assess the impact of anatomical and injured avatars on well-being and performance, participants experienced four different avatars in a plain Virtual Reality environment. The left panel shows an injured human avatar. The middle panel illustrates how a participant experienced the avatar. After this embodiment induction, participants completed a line-following task located opposite the mirror to sample motor performance. The right panel shows a healthy skeleton avatar performing this task.
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