2020
DOI: 10.1016/j.jsat.2020.108014
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Initial testing of a computer-based simulation training module to support clinicians' acquisition of CBT skills for substance use disorder treatment

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Cited by 24 publications
(27 citation statements)
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“…Overall, the results of this study advance prior evaluations of training simulations by moving the setting of the study from ideal research conditions into the real-world classroom (Mastroleo et al 2020). Given that a recent systematic review found seven publications focused on virtual reality and computer simulations in social work education (Huttar and BrintzenhofeSzoc 2020), the literature on these topics is still in its infancy.…”
Section: Limitations and Future Directionsmentioning
confidence: 62%
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“…Overall, the results of this study advance prior evaluations of training simulations by moving the setting of the study from ideal research conditions into the real-world classroom (Mastroleo et al 2020). Given that a recent systematic review found seven publications focused on virtual reality and computer simulations in social work education (Huttar and BrintzenhofeSzoc 2020), the literature on these topics is still in its infancy.…”
Section: Limitations and Future Directionsmentioning
confidence: 62%
“…The CASES consist of 15 self-reported items (scaled "0 = no confidence" to "9 = complete confidence") that evaluate one's confidence in performing counseling skills. In addition to generating a total score reflecting overall confidence in skills, we organized the individual counseling skills into three domains-exploration skills, insight skills, and action skills-based on prior research (Mastroleo et al 2020). The exploration skills included five basic communication items: attending, listening, reflection of feelings, restating, and asking openended questions.…”
Section: Effectivenessmentioning
confidence: 99%
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“…CBT counseling with cognitive restructuring techniques can reduce online game addiction in the aspect of tolerance. desire someone to get access tools such as gadgets to get a better internet network, someone's dignity in adding interesting social networking applications, and can not stop not playing online games (Mastroleo et al, 2020). This concerns the extent to which someone can not stop when playing online games.…”
mentioning
confidence: 99%