2012
DOI: 10.1007/978-3-642-29178-4_20
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Initial Results from Co-operative Co-evolution for Automated Platformer Design

Abstract: Abstract. We present initial results from ACCME, A Co-operative Co-evolutionary Metroidvania Engine, which uses co-operative co-evolution to automatically evolve simple platform games. We describe the system in detail and justify the use of co-operative co-evolution. We then address two fundamental questions about the use of this method in automated game design, both in terms of its ability to maximise fitness functions, and whether our choice of fitness function produces scores which correlate with player pre… Show more

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Cited by 23 publications
(24 citation statements)
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References 13 publications
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“…In 2012, Cook et al [19] introduced the first study to use coevolution to evolve game contents. Their focus was on how to make the procedural content generation task more of a shared creative task between a human designer and the proposed automated designing system.…”
Section: Commentmentioning
confidence: 99%
“…In 2012, Cook et al [19] introduced the first study to use coevolution to evolve game contents. Their focus was on how to make the procedural content generation task more of a shared creative task between a human designer and the proposed automated designing system.…”
Section: Commentmentioning
confidence: 99%
“…By retaining the parents of each generation, we give the system a chance to recover from drops in fitness, which gives the species more time to develop traits that co-operate with the other species. The second version of ANGELINA [11] demonstrates that CCE-based approaches to game design can be expanded to different genres of game. The system's domain is a subgenre of platform games colloquially referred to as Metroidvania.…”
Section: Internal Cce Systemmentioning
confidence: 99%
“…In sections IV and V we describe two iterations of the software, including details of the evolutionary system and additional processes at work within the software. Some of the work described in these sections have previously been described in [9] and [11] respectively. In section VI we give descriptions of several evaluative experiments conducted on versions of ANGELINA, and discuss the results and their meaning for future evaluations of autonomous game design systems.…”
mentioning
confidence: 99%
“…Note that this section does not mention other forms of coevolution that have also been applied in games because they are not directly related with competition (e.g., Cook et al 2012 focused on cooperation and not on competition).…”
Section: (Competitive) Coevolution In Gamesmentioning
confidence: 99%