2013
DOI: 10.1109/tvcg.2013.166
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Information Visualization and Proxemics: Design Opportunities and Empirical Findings

Abstract: People typically interact with information visualizations using a mouse. Their physical movement, orientation, and distance to visualizations are rarely used as input. We explore how to use such spatial relations among people and visualizations (i.e., proxemics) to drive interaction with visualizations, focusing here on the spatial relations between a single user and visualizations on a large display. We implement interaction techniques that zoom and pan, query and relate, and adapt visualizations based on tra… Show more

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Cited by 53 publications
(38 citation statements)
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“…Such distance-aware techniques adjust the precision of interaction according to the user's current position [7,18,24,25,27]. For instance, the interactive public ambient display [27] utilizes the user's distance to control public and personal information presentation.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Such distance-aware techniques adjust the precision of interaction according to the user's current position [7,18,24,25,27]. For instance, the interactive public ambient display [27] utilizes the user's distance to control public and personal information presentation.…”
Section: Related Workmentioning
confidence: 99%
“…Related work showed that using physical navigation increases user performance on navigation and visualization tasks [1][2][3]5,18]. Jakobsen et al [18] investigated proxemics for visualization tasks. For instance, the physical sense to abstract data was increased by using proxemics and the user's effort was reduced with proxemic-based zooming and aggregation.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Adapting visualization interactions to the new setups is therefore a huge challenge [33][34][35]. This issue is beginning to get research attention.…”
Section: Building Interactive User Interfacesmentioning
confidence: 99%
“…This issue is beginning to get research attention. New ideas such as proximity-based interaction on highwalls [34] and new models for interactions across devices [35] are emerging. Research in this area will likely begin by exploring specific hardware configurations and progressively evolve towards some unification for classes of technologies over time.…”
Section: Building Interactive User Interfacesmentioning
confidence: 99%