2013
DOI: 10.4018/jdldc.2013010102
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Information Technology and Edutainment

Abstract: The tight connection which occurs between entertainment and education has originated what is defined edutainment which can be considered as a continuous and innovative brain-training, which stimulates, in an interactive way, the capacity to combine attention and motivation to explore and learn. The role of games in learning is a common topic in research. The various games linked to the edutainment mechanism, in particular, have been analyzed to understand in what way and to which extent they can facilitate stu… Show more

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Cited by 22 publications
(7 citation statements)
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References 3 publications
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“…The first edge, the more intrinsic one, was likely to support deeper engagement in exploring and learning and the other edge, the more external one, was related to rather more superficial fun-seeking. The latter might describe what has been referred to in the literature by the concept of edutainment (Corona et al 2013), which includes exhibitions, education, tourism, computer games and augmented reality.…”
Section: The Double-ended Sword Of Situation Motivationmentioning
confidence: 99%
“…The first edge, the more intrinsic one, was likely to support deeper engagement in exploring and learning and the other edge, the more external one, was related to rather more superficial fun-seeking. The latter might describe what has been referred to in the literature by the concept of edutainment (Corona et al 2013), which includes exhibitions, education, tourism, computer games and augmented reality.…”
Section: The Double-ended Sword Of Situation Motivationmentioning
confidence: 99%
“…(Learning) content like what April engaged in is being created at an exponential rate on the web (Zhao & Guo, 2019). Educational and learning expertise are giving way to content experts and even non–experts leading to labeling the experiences as more edutainment (Corona et al, 2013) than education. If cabin fever learning is viewed as escapism and relies largely on serendipitous discoveries brought on by boredom, then the learning is largely incidental or unintentional, and instructor influence is at best minimal (Ebner et al, 2010).…”
Section: Discussionmentioning
confidence: 99%
“…Edutainment media is learning media that combines elements of education and entertainment (Handican & Setyaningrum, 2020). This media can be used to increase student interest and motivation in learning and edutainment is often used in learning in the fields of math, science, language, and history (Corona et al, 2013).…”
Section: Introductionmentioning
confidence: 99%