2019
DOI: 10.1007/978-3-030-21607-8_12
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Information Design for XR Immersive Environments: Challenges and Opportunities

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Cited by 12 publications
(12 citation statements)
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“…This contributed to such gestures not being pursued in later studies, with related research also highlighting the challenges in accurately identifying gestures most users will feel comfortable with, alongside the potential for such embodied interaction to lead to a more immersive experience (Slater et al, 1998;Gračanin, 2018). Such effects as part of a remote study also risk the prevalence of a novelty factor, and users being less open to engaging more deeply with a story (Raybourn et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…This contributed to such gestures not being pursued in later studies, with related research also highlighting the challenges in accurately identifying gestures most users will feel comfortable with, alongside the potential for such embodied interaction to lead to a more immersive experience (Slater et al, 1998;Gračanin, 2018). Such effects as part of a remote study also risk the prevalence of a novelty factor, and users being less open to engaging more deeply with a story (Raybourn et al, 2019).…”
Section: Discussionmentioning
confidence: 99%
“…According to the periodic research, many estate agents and property developers have the tendency to use this strategy to interact with the people. According to Raybourn et al (2019), the use of the AI-powered XR app is beneficial to determine different types of interfaces to enhance personal experiences. Moreover, it provides the opportunity to identify the potential employees for enhancement of the sales rate (Stubbemann et al 2021).…”
Section: Discussionmentioning
confidence: 99%
“…, 2020). Furthermore, the relationship between visual experiences and different brain regions associated to other senses, such as hearing or touch, plays a crucial role in interaction with XR (Raybourn et al. , 2019; Sherman and Craig, 2018).…”
Section: Related Workmentioning
confidence: 99%
“…Based on existing data about proprioceptive accuracy, which mostly relies on vision, developers integrate cross-modal perception for orientation, object identification, localization, and body motion (Sherman and Craig, 2018;Valori et al, 2020). Furthermore, the relationship between visual experiences and different brain regions associated to other senses, such as hearing or touch, plays a crucial role in interaction with XR (Raybourn et al, 2019;Sherman and Craig, 2018). As a result, all senses play a specific function in creating an illusion of presence in virtual and augmented environments.…”
Section: Xr and Sensory Stimulationmentioning
confidence: 99%