2010
DOI: 10.1016/j.ijhcs.2010.07.001
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Influence of personality and individual abilities on the sense of presence experienced in anxiety triggering virtual environments

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Cited by 87 publications
(41 citation statements)
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“…However, research has tended to focus more on factors associated with the virtual world than those of the user and their immediate context (Alsina-Jurnet & Gutiérrez-Maldonado, 2010;Sacau et al, 2008). The present study addressed this point by adopting a conceptualization that integrated constructs from the presence literature with those of developmental and ecological psychology.…”
Section: Discussionmentioning
confidence: 99%
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“…However, research has tended to focus more on factors associated with the virtual world than those of the user and their immediate context (Alsina-Jurnet & Gutiérrez-Maldonado, 2010;Sacau et al, 2008). The present study addressed this point by adopting a conceptualization that integrated constructs from the presence literature with those of developmental and ecological psychology.…”
Section: Discussionmentioning
confidence: 99%
“…At the individual level, presence is affected by personality dispositions and traits (Sacau et al, 2008) that "push" the user to the virtual world. Despite this, recent studies have focused mainly on "pull" factors (i.e., characteristics of the virtual context and activity) (Alsina-Jurnet & Gutiérrez-Maldonado, 2010;Sacau et al, 2008). The present study fills the gap by including an examination of the association of individual level anxiety (offline) as a presence "push" factor.…”
Section: The Effect Of Anxietymentioning
confidence: 95%
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“…in the case of teleoperated mobile robots). The sense of presence is influenced by different factors, like enjoyment (Sylaioua et al, 2010) or personality and individual abilities (Alsina-Jurnetn and Gutierrez-Maldonado, 2010). Usually the sense of presence is measured by proper questionnaire, however resent studies show that analysis of Electroencephalography (EEG) potentials can be useful to assess presence in virtual environments (Kobe and Neuper, 2012).…”
Section: Introductionmentioning
confidence: 99%