2013 International Conference on Virtual Rehabilitation (ICVR) 2013
DOI: 10.1109/icvr.2013.6662066
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Influence of peripheral and stereoscopic vision on driving performance in a power wheelchair simulator system

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Cited by 9 publications
(3 citation statements)
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“…In addition, VR is an effective tool for teaching coping skills to users with disabilities [9]. In this study, participants with disabilities were trained in coping skills through VR simulations, and the results showed improved coping skills and increased self-efficacy.…”
Section: Introductionmentioning
confidence: 93%
“…In addition, VR is an effective tool for teaching coping skills to users with disabilities [9]. In this study, participants with disabilities were trained in coping skills through VR simulations, and the results showed improved coping skills and increased self-efficacy.…”
Section: Introductionmentioning
confidence: 93%
“…We define three applications matching XRindoor and outdoor applications, and a motion controller, as summarized in Table . 1. Indoor encompasses something such as a living room or meeting room designed for VR usage, with a field of illumination (FOI) covering the typical 140 degrees field of human-viewing [3] and a measurement range at least 5 m to sufficiently cover the room size. High-resolution information is needed to give good user precision, although the wide FOI makes it difficult to retain sufficient detail at longer distances.…”
Section: Requirements To 'Better Than Doe' Optics For Xrmentioning
confidence: 99%
“…From [11], we focus on four main simulator types, detailed in Table 1. A computer based simulator such as [1] has no motion platform. It relies on visual feedback to retrieve motion information.…”
Section: Wheelchair Platform Reviewmentioning
confidence: 99%