2016
DOI: 10.1016/j.ijhcs.2015.11.001
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Influence of head-up displays’ characteristics on user experience in video games

Abstract: Head-up displays (HUD) are important parts of visual interfaces of virtual environments such as video games. However, few studies have investigated their role in player-video game interactions. Two experiments were designed to investigate the influence of HUDs on player experience according to player expertise and game genre. Experiment 1 used eye-tracking and interviews to understand how and to what extent players use and experience HUDs in two types of commercial games: first-person shooter and real-time str… Show more

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Cited by 21 publications
(41 citation statements)
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“…Similar findings have also been observed in head-up displays (HUDs) in video games. Specifically, experienced gamers are more efficient when using information displayed in HUDs and perceive the spatial layout as more organized compared with novices (Caroux & Isbister, 2016). This provides further evidence that experienced MOBA players are likely to be sensitive to the consistency of the spatial placement of game information.…”
mentioning
confidence: 69%
See 1 more Smart Citation
“…Similar findings have also been observed in head-up displays (HUDs) in video games. Specifically, experienced gamers are more efficient when using information displayed in HUDs and perceive the spatial layout as more organized compared with novices (Caroux & Isbister, 2016). This provides further evidence that experienced MOBA players are likely to be sensitive to the consistency of the spatial placement of game information.…”
mentioning
confidence: 69%
“…Games within this genre are generally highly complicated compared with the genres which have typically been studied when examining the impact of gaming expertise on cognitive skills, specifically first-person shooters. For example, the HUDs of first-person shooters are typically more minimalist than other genres, such as real-time strategy, in that it contains fewer elements of dynamic game information (Caroux & Isbister, 2016). In addition to multiple user interface features, MOBAs typically have more complex gameplay.…”
mentioning
confidence: 99%
“…Currently, expertise in video games has been based upon participant's amount of hours played per week over the past six months, typically within that genre (Caroux & Ibister, 2016). However, this method only provides a binary novice or expert selection criteria, as well as disregards that expertise is based on practice associated with getting better at that task.…”
Section: Expertise In Video Gamesmentioning
confidence: 99%
“…Certaines études se sont intéressées à des critères globaux de l'interface comme le point de vue affiché à l'écran (vue en 1 ère personne ou en 3 e personne) [2], les qualités graphiques du jeu [11], ou encore l'affichage en 3D stéréoscopique [16]. D'autres se sont intéressées à des critères plus locaux concernant la nature ou l'organisation des éléments des affichages tête-haute [7].…”
Section: Influence Des Choix De Conception Des Interfaces Visuelles Sunclassified